Search found 4 matches
- 16 May 2018, 22:13
- Forum: Support
- Topic: Invisible cursor when compiled from source (macOS)
- Replies: 8
- Views: 5233
Re: Invisible cursor when compiled from source (macOS)
Oh wow I totally missed this thread. Yeah I ran into the same thing and only resolved it by building on the SDK for 10.12.
- 16 May 2018, 03:24
- Forum: Support
- Topic: Missing or Garbled Cursor when Building on High Sierra
- Replies: 0
- Views: 2511
Missing or Garbled Cursor when Building on High Sierra
Hi all, sorry if this is the wrong place for this post. I just wanted to discuss a build issue that I think I finally resolved. I spent the past few days trying to build OpenMW on my 13" 2015 MacBook Pro running High Sierra, but I kept getting an issue where the cursor would be missing or garbl...
- 19 Mar 2018, 01:47
- Forum: Support
- Topic: Trouble with OSG on Steroids
- Replies: 3
- Views: 21906
Re: Trouble with OSG on Steroids
Thanks you two, I didn't know checkinstall was a thing but that seems like a really cool tool! So I took the nuclear option and reinstalled Mint as didn't have anything special on it, added the OpenMW PPA, and downloaded all the Debian dependencies except for libopenscenegraph-3.4-dev. I cloned the ...
- 18 Mar 2018, 03:04
- Forum: Support
- Topic: Trouble with OSG on Steroids
- Replies: 3
- Views: 21906
Trouble with OSG on Steroids
Hi, I'm hoping to contribute to the project but I'm having trouble building on Linux Mint. This is a snippet of the errors I'm getting when I try to make OpenMW: CMakeFiles/openmw-cs.dir/view/render/instancemode.cpp.o: In function `osg::Quat::Quat(float, osg::Vec3f const&)': /usr/local/include/o...