Search found 12 matches
- 19 Nov 2021, 15:30
- Forum: General
- Topic: Absolutely stellar work on 0.47.0
- Replies: 16
- Views: 15718
Re: Absolutely stellar work on 0.47.0
Came to say this too; you've implimented a fair few of the things I was most interested in. Distant objects... grass!!! Well done.
- 27 Nov 2018, 13:58
- Forum: General Modding
- Topic: Does anybody know why 'lord of the dragons' mod wouldn't work? Please help so we can fly dragons round Morrowind.
- Replies: 7
- Views: 5716
Re: Does anybody know why 'lord of the dragons' mod wouldn't work? Please help so we can fly dragons round Morrowind.
Thanks for the thorough replies people.
- 19 Nov 2018, 00:03
- Forum: General Modding
- Topic: Does anybody know why 'lord of the dragons' mod wouldn't work? Please help so we can fly dragons round Morrowind.
- Replies: 7
- Views: 5716
Re: Does anybody know why 'lord of the dragons' mod wouldn't work? Please help so we can fly dragons round Morrowind.
#1 should be pretty easily fixable. If #2 is something OpenMW does differently to vanilla, it should probably be reported and fixed, but if it relies on MWSE or MCP, then it's probably out-of-scope, at least until 1.0. It's definitely nothing to do with MWSE or MCP, or at least nothing is specified...
- 18 Nov 2018, 19:58
- Forum: General Modding
- Topic: Does anybody know why 'lord of the dragons' mod wouldn't work? Please help so we can fly dragons round Morrowind.
- Replies: 7
- Views: 5716
Re: Does anybody know why 'lord of the dragons' mod wouldn't work? Please help so we can fly dragons round Morrowind.
1. _dremorarider_script script has a syntax error. 2. Player can not toggle sneak during falling, so you will not be able to ride a dragon even if you will fix 1. Thank you so much for the quick reply. Is #2 an OpenMW specific problem/feature? And is this remotely feasible to be fixed? Surely flyin...
- 18 Nov 2018, 19:55
- Forum: News
- Topic: OpenMW version 0.45 is in RC phase
- Replies: 21
- Views: 40067
Re: OpenMW version 0.45 is in RC phase
I'm not involved in coding/development, nor do I understand it, and quite rarely play my OpenMW morrowind game (had it installed since last year); but I really look forward to every new OpenMW release. Keep it up people.
- 18 Nov 2018, 15:45
- Forum: General Modding
- Topic: Does anybody know why 'lord of the dragons' mod wouldn't work? Please help so we can fly dragons round Morrowind.
- Replies: 7
- Views: 5716
Does anybody know why 'lord of the dragons' mod wouldn't work? Please help so we can fly dragons round Morrowind.
Lord Of The Dragons v1.2 (Made by MADMAX of Pegas Horse Ranch http://mw.modhistory.com/download-26-2620 Here's what supposedly happens: You speak to a dremora in Balmora (near the Hlaalu Council Manor) and get teleported to the Dragons Lair (a floating island) You fight the dragon lord/kill him A r...
- 22 Feb 2018, 21:17
- Forum: General Modding
- Topic: Best way of organising OpenMW load order using a mod manager.
- Replies: 2
- Views: 12030
Re: Best way of organising OpenMW load order using a mod manager.
^I'm not too techy, so didn't fully understand, but was this thread trying to address what you are describing? https://forum.openmw.org/viewtopic.php?f=8&t=2751 Also, can you please help me understand your method. My OpenMW folder is completely separate from my Vanilla morrowind one, and I don't...
- 18 Feb 2018, 20:26
- Forum: General Modding
- Topic: Best way of organising OpenMW load order using a mod manager.
- Replies: 2
- Views: 12030
Best way of organising OpenMW load order using a mod manager.
First off, I love OpenMW's way of handling morrowind mods using the openmw.cfg file, it makes things very efficient. FTR, I know to use the one located in documents and not program files. I modded morrowind when I first played it on 2003, so I have some experience. However, I am by no means adept wi...
- 18 Feb 2018, 18:39
- Forum: News
- Topic: OpenMW-launcher just got an advanced settings menu
- Replies: 19
- Views: 36562
Re: OpenMW-launcher just got an advanced settings menu
I tried it, but I saw that the graphics options have been removed so reverted back to play on the safe side. Nope, they weren't. You can still edit settings.cfg manually as always could and the launcher won't (can't) break them. And it can't reset values on settings it does manage either, unless yo...
- 15 Feb 2018, 16:06
- Forum: News
- Topic: OpenMW-launcher just got an advanced settings menu
- Replies: 19
- Views: 36562
Re: OpenMW-launcher just got an advanced settings menu
No, not really except what you already mentioned. Go for it. :) I tried it, but I saw that the graphics options have been removed so reverted back to play on the safe side. I'm about to mod everything, so no risks (ish). I can't wait to see the feature in full swing though. -Link to most recent nig...