Search found 10 matches

by krupepe55
18 Feb 2018, 19:50
Forum: General discussion
Topic: [WIP] Android port testing
Replies: 63
Views: 19436

Re: [WIP] Android port testing

I played with couple of mod, and it does work just like any regular openmw on other system, tribunal delay, patch for purists, optimisation patch, and so on. I have tried tamriel rebuilt, with same results :). Old ebonheart is not performance friendly :D but it seems like huge city. And other than m...
by krupepe55
09 Feb 2018, 14:03
Forum: General discussion
Topic: [WIP] Android port testing
Replies: 63
Views: 19436

Re: [WIP] Android port testing

If you read my previous post, check this out. I notice that viewing distance (fog) affect water surface, so if I set longer distance 26666 from default 6666, water is no longer bugged by fog. On the other hand if I load a cell up to 2 or 3 its not performance fps friendly. So I hope it could be figu...
by krupepe55
05 Feb 2018, 13:26
Forum: General discussion
Topic: [WIP] Android port testing
Replies: 63
Views: 19436

Re: [WIP] Android port testing

Hi Xyzz I was wondering one thing, this is probably glesv1/v2 limitation, but could you think that it could be fixed in the future? As you can see, water on glesv1 looks white, it change if i look up, terrain look ok and you can see underwater. On glesv2 water looks good, even shader looks good if i...
by krupepe55
04 Feb 2018, 09:24
Forum: General discussion
Topic: [WIP] Android port testing
Replies: 63
Views: 19436

Re: [WIP] Android port testing

Great!
You have fixed another issue i've had. When I choose barter, in previous version keyboard instantly open waiting for input of price.
by krupepe55
03 Feb 2018, 23:30
Forum: General discussion
Topic: [WIP] Android port testing
Replies: 63
Views: 19436

Re: [WIP] Android port testing

I have noticed some problem with controls. Multitouch, which normally work on my device, doesnt work properly in app. There is certain limitation. It works up to two touches at once. While you do three or probably more, the controls itself, or joystick, got stuck. It creates problem in fights, where...
by krupepe55
03 Feb 2018, 11:57
Forum: General discussion
Topic: [WIP] Android port testing
Replies: 63
Views: 19436

Re: [WIP] Android port testing

I do some additional fix, enable subtitles by default in cfg. And i have tried distant land, its working, but not performance friendly, fps drops probably twice on 2.0 cell. Overall, its awesome, maybe i could make some of the buttons invisible since i play it with gamepad. Perfectly playable on sna...
by krupepe55
02 Feb 2018, 21:38
Forum: General discussion
Topic: [WIP] Android port testing
Replies: 63
Views: 19436

Re: [WIP] Android port testing

I successfully applied scale of gui 2.0 instead of 1.0 and now its easier to reach and read everything. While still have full resolution of my device fullhd.
https://imgur.com/gallery/bVO99
by krupepe55
02 Feb 2018, 20:35
Forum: General discussion
Topic: [WIP] Android port testing
Replies: 63
Views: 19436

Re: [WIP] Android port testing

I have managed how to use my gamepad controller with it and man....it's awesome! I have mapped it to emulate touches, so it use Xyzz onscreen controls. Its perfectly playable and feels better this way for testing purposes. There are some bugs, but Xyzz I will thank you from the deep of my Heart for ...
by krupepe55
02 Feb 2018, 00:17
Forum: General discussion
Topic: [WIP] Android port testing
Replies: 63
Views: 19436

Re: [WIP] Android port testing

Another thing that I notice is that in Glesv2 I didn't see anything underwater in Glesv1 it's a way better.
by krupepe55
01 Feb 2018, 13:33
Forum: General discussion
Topic: [WIP] Android port testing
Replies: 63
Views: 19436

Re: [WIP] Android port testing

Great work! I'm impressed, latest version of openmw running on my Mi6 snapdragon 835. I use Gog version of the game. Playable smooth fps even in exteriors. I'm looking for Future improvements. If you have paypal account, I would like to send you some donation. What I would like to se someday is game...