Search found 21 matches
- 02 Apr 2018, 07:32
- Forum: Other Forks and Ports
- Topic: [WIP] Android port testing
- Replies: 508
- Views: 550322
Re: [WIP] Android port testing
I'm for that to keep previous controls since that works perfectly, it only needs implementation of shift to be able delete existings spells. New test controls, well... Mouse emulation instead gamepad: You have to drag and drop a lot to done turn around or more. If I lay my finger on right stick it d...
- 27 Mar 2018, 16:33
- Forum: Other Forks and Ports
- Topic: [WIP] Android port testing
- Replies: 508
- Views: 550322
Re: [WIP] Android port testing
If gles v2 is used, are you okay with that things underwater wouldn't be visible? Unless it somehow sorted out?
- 26 Mar 2018, 12:40
- Forum: Other Forks and Ports
- Topic: [WIP] Android port testing
- Replies: 508
- Views: 550322
Re: [WIP] Android port testing
In latest build toggle sneak doesnt works, however I fixed this by adding
toggle sneak = true
In settings.cfg under [input]
Also my back key on my device isnt mapper to escape anymore, so I must use pause osc key instead.
toggle sneak = true
In settings.cfg under [input]
Also my back key on my device isnt mapper to escape anymore, so I must use pause osc key instead.
- 15 Mar 2018, 12:12
- Forum: Other Forks and Ports
- Topic: [WIP] Android port testing
- Replies: 508
- Views: 550322
Re: [WIP] Android port testing
I play at gui 2.0 and if you would like to view your atributes, skills etc. Edit your setting.cfg and add at the end or edit if you have values: [Windows] # Location and sizes of windows as a fraction of the OpenMW window or # screen size. (0.0 to 1.0). X & Y, Width & Height. # Stats window ...
- 06 Mar 2018, 19:04
- Forum: Other Forks and Ports
- Topic: [WIP] Android port testing
- Replies: 508
- Views: 550322
Re: [WIP] Android port testing
I saw some posts about poor optimization here and there. But this is the best we can get, if some doesnt work, its probably because your device is weak. On snapdragon 835, performance is better than any on my pcs. Its open source implemetation of engine done by great people and than ported by Xyzz a...
- 03 Mar 2018, 13:14
- Forum: Other Forks and Ports
- Topic: [WIP] Android port testing
- Replies: 508
- Views: 550322
Re: [WIP] Android port testing
It work for me, are you on the latest debug build? If you add these in settings.cfg then diferent values in settings-default.cfg doesnt matter, because. # WARNING: If this file is named settings-default.cfg, then editing # this file might have no effect, as these settings may be overwritten # by you...
- 03 Mar 2018, 10:07
- Forum: Other Forks and Ports
- Topic: [WIP] Android port testing
- Replies: 508
- Views: 550322
Re: [WIP] Android port testing
Just edit your settings.cfg and add this at the end [Windows] # Location and sizes of windows as a fraction of the OpenMW window or # screen size. (0.0 to 1.0). X & Y, Width & Height. # Stats window displaying level, race, class, skills and stats. stats x = 0.0 stats y = 0.0 stats w = 0.375 ...
- 02 Mar 2018, 09:39
- Forum: Other Forks and Ports
- Topic: [WIP] Android port testing
- Replies: 508
- Views: 550322
Re: [WIP] Android port testing
Glad to hear that. I will going to test it today, I finished number of quest, almost all thieves guild and without any major crashes nor bugs. You've done great job, thank you. I notice difference between latest version (bottom) and previous one (on top of the picture), on both i have set gui on 2.0...
- 27 Feb 2018, 23:41
- Forum: Other Forks and Ports
- Topic: [WIP] Android port testing
- Replies: 508
- Views: 550322
- 27 Feb 2018, 23:19
- Forum: Other Forks and Ports
- Topic: [WIP] Android port testing
- Replies: 508
- Views: 550322
Re: [WIP] Android port testing
Hi, I would like to show you, how use openmw on android with mods, just like on any other system. Steps I've done are: You need program which can edit apk with. I use apk editor, so i modified following files Settings.cfg Openmw.cfg You can try various settings and edits, I show you what I use and p...