Search found 134 matches

by xyzz
09 Jun 2019, 17:57
Forum: Other Forks and Ports
Topic: Android part 2
Replies: 352
Views: 32773

Re: Android part 2

https://github.com/xyzz/openmw-android/releases/tag/0.46.0-21-nightly - Fixed the issue where settings would not get saved if you exit the app - Merged https://gitlab.com/OpenMW/openmw/merge_requests/119 - Removed the option to enable unsafe graphics optimizations, they are now always enabled - Remo...
by xyzz
07 Jun 2019, 00:22
Forum: General
Topic: Any idea about touch screen controls for windows?
Replies: 4
Views: 356

Re: Any idea about touch screen controls for windows?

The touch controls are basically android widgets laid over over the opengl rendering context; written in kotlin using Android APIs. Unfortunately it also means that there's not a lot of code that could be reused for other platforms.
by xyzz
04 Jun 2019, 00:26
Forum: Other Forks and Ports
Topic: Android part 2
Replies: 352
Views: 32773

Re: Android part 2

Thak you. I have a question. Is there something like wrye mash in openmw? If not, (and if needed) then is there an Android alternative? Or plans to implement something similar to this build? This sucker fly's on my S9! Just to let others know, if you're phone is getting to hot and using too much po...
by xyzz
02 Jun 2019, 17:09
Forum: Other Forks and Ports
Topic: Android part 2
Replies: 352
Views: 32773

Re: Android part 2

https://github.com/xyzz/openmw-android/ ... 20-nightly
- Updated gl4es to 152d17667a0d0521361faf0294f41263db6c56f5
- Updated OpenMW to 2436652181b339f237ef62395c24ad3d0e3b7c8e
by xyzz
19 May 2019, 18:47
Forum: Other Forks and Ports
Topic: Android part 2
Replies: 352
Views: 32773

Re: Android part 2

Sisah wrote:
19 May 2019, 17:11
Hello, if someone is interested, here is modified shader that fix normal and specular maps.
shaders.zip
Can you submit it as a pull request to openmw? Or explain how it works and why you changed stuff you've changed.
by xyzz
19 May 2019, 00:36
Forum: Other Forks and Ports
Topic: Android part 2
Replies: 352
Views: 32773

Re: Android part 2

https://github.com/xyzz/openmw-android/releases/tag/0.46.0-19-nightly - Implemented new default UI layout, including new icons. You might need to go into the "On-screen controls..." menu and reset the settings (based on a concept by treio) - Added settings to hide quick keys, FN keys, the new top-ba...
by xyzz
18 May 2019, 15:58
Forum: Other Forks and Ports
Topic: OpenMW Android Controls UI Redesign and Case Study
Replies: 6
Views: 499

Re: OpenMW Android Controls UI Redesign and Case Study

treio wrote:
15 May 2019, 17:29
On PC, you can attack, move, and swing your camera around all at the same time, but one has to go on mobile.
You can do the same on android: the attack button, when held down, moves the camera in the newer builds.
by xyzz
17 May 2019, 02:14
Forum: Other Forks and Ports
Topic: Android part 2
Replies: 352
Views: 32773

Re: Android part 2

Ok, can you send me the icons (just post here or send in PM) as well as links to their source? I'll need to double check the license. Also, since you changed the attack icon, do you want me to attribute it to you in the About dialog? I PMd you a github link, it has all of the icons and a text file ...
by xyzz
16 May 2019, 01:42
Forum: Other Forks and Ports
Topic: Android part 2
Replies: 352
Views: 32773

Re: Android part 2

Hey everyone, I just completed my redesign of the UI for the Android port! I made a full post about it here: https://forum.openmw.org/viewtopic.php?f=47&t=5957 Here is a preview: https://i.imgur.com/U6q2exP.jpg I have all of the icons if you want to use them, and if Xyzz or any devs would like to c...
by xyzz
15 May 2019, 12:36
Forum: Other Forks and Ports
Topic: Android part 2
Replies: 352
Views: 32773

Re: Android part 2

since the latest version is stable enough may i suggest some misc improvements: make it easier to walk. its hard to 'walk' on sensitivity of the left analog. most often i find myself 'slow running'(char draining fatigue while slow motion running) when i try to walk. you really have to be subtle to ...