Search found 65 matches

by xyzz
22 Feb 2019, 03:04
Forum: Other Forks and Ports
Topic: Android part 2
Replies: 59
Views: 3987

Re: Android part 2

The red sky is caused by the shadows merge Shadows work on android? I also wanted to ask about the loading screens, they are a bit annoying during the game. In past builds with preload enabled, when traveling around the world, loading screens did not appear at all, in the build from 2019.02.10, scr...
by xyzz
21 Feb 2019, 22:27
Forum: Other Forks and Ports
Topic: Android part 2
Replies: 59
Views: 3987

Re: Android part 2

The red sky is caused by the shadows merge, I'll have to bisect it to figure out why exactly.
by xyzz
21 Feb 2019, 04:42
Forum: Other Forks and Ports
Topic: Android part 2
Replies: 59
Views: 3987

Re: Android part 2

I've published a new release. As usual, it's available from github.
- Updated OpenMW to cb5a57e41b42aefa2ab05e5a6494039c14c66eb8
- Updated gl4es to d80c5efdd02de7a70745454b37c7b704c1f67a12
by xyzz
11 Feb 2019, 05:21
Forum: Other Forks and Ports
Topic: Android part 2
Replies: 59
Views: 3987

Re: Android part 2

akortunov wrote:
11 Feb 2019, 04:43
xyzz wrote:
11 Feb 2019, 04:16
- Patched a lot of OpenMW & upstream osg code to get rid of data races reported by tsan
How about pull requests with some of these fixes?
None of these are in the mergeable state, it's just commenting out stuff tsan complains about.
by xyzz
11 Feb 2019, 04:16
Forum: Other Forks and Ports
Topic: Android part 2
Replies: 59
Views: 3987

Re: Android part 2

I've published a new release over at github. The changelog is:
- Updated bullet to 2.88
- Patched a lot of OpenMW & upstream osg code to get rid of data races reported by tsan
(NB: I forgot to update openmw this time, will do it in the next one)
by xyzz
08 Feb 2019, 01:35
Forum: Other Forks and Ports
Topic: Android part 2
Replies: 59
Views: 3987

Re: Android part 2

The crashes aren't caused by the Android port, but by engine issues present within the core OpenMW project. I've filled bugs for some of them on gitlab however I do not have time to work on fixing them in the near future. can you build the apk by changing the max nav mesh tiles cache size = 2684354...
by xyzz
07 Feb 2019, 17:24
Forum: Other Forks and Ports
Topic: Android part 2
Replies: 59
Views: 3987

Re: Android part 2

The crashes aren't caused by the Android port, but by engine issues present within the core OpenMW project. I've filled bugs for some of them on gitlab however I do not have time to work on fixing them in the near future. can you build the apk by changing the max nav mesh tiles cache size = 2684354...
by xyzz
07 Feb 2019, 00:16
Forum: Other Forks and Ports
Topic: Android part 2
Replies: 59
Views: 3987

Re: Android part 2

The crashes aren't caused by the Android port, but by engine issues present within the core OpenMW project. I've filled bugs for some of them on gitlab however I do not have time to work on fixing them in the near future.
by xyzz
30 Jan 2019, 01:26
Forum: Other Forks and Ports
Topic: Android part 2
Replies: 59
Views: 3987

Re: Android part 2

ThwartAbyss54 wrote:
29 Jan 2019, 16:27
Thank you, thank you. Looking forward to playing on my phone during breaks.
Also im just wondering cause i looked at the last 4 pages and noone said anything about it, are you aware that you used 2018 instead of 2019 on the github page? XD
Good catch, I've fixed it :)
by xyzz
16 Jan 2019, 02:11
Forum: Other Forks and Ports
Topic: Android part 2
Replies: 59
Views: 3987

Re: Android part 2

I've installed Android Studio on my computer, checked out https://github.com/xyzz/openmw-android and run the build script in the terminal, but haven't got the Android part to build because of licensing issues. I'll see what I can do when I get some more time. Is there a simpler way to debug the cod...