Search found 130 matches

by xyzz
19 May 2019, 18:47
Forum: Other Forks and Ports
Topic: Android part 2
Replies: 332
Views: 23557

Re: Android part 2

Sisah wrote:
19 May 2019, 17:11
Hello, if someone is interested, here is modified shader that fix normal and specular maps.
shaders.zip
Can you submit it as a pull request to openmw? Or explain how it works and why you changed stuff you've changed.
by xyzz
19 May 2019, 00:36
Forum: Other Forks and Ports
Topic: Android part 2
Replies: 332
Views: 23557

Re: Android part 2

https://github.com/xyzz/openmw-android/releases/tag/0.46.0-19-nightly - Implemented new default UI layout, including new icons. You might need to go into the "On-screen controls..." menu and reset the settings (based on a concept by treio) - Added settings to hide quick keys, FN keys, the new top-ba...
by xyzz
18 May 2019, 15:58
Forum: Other Forks and Ports
Topic: OpenMW Android Controls UI Redesign and Case Study
Replies: 6
Views: 248

Re: OpenMW Android Controls UI Redesign and Case Study

treio wrote:
15 May 2019, 17:29
On PC, you can attack, move, and swing your camera around all at the same time, but one has to go on mobile.
You can do the same on android: the attack button, when held down, moves the camera in the newer builds.
by xyzz
17 May 2019, 02:14
Forum: Other Forks and Ports
Topic: Android part 2
Replies: 332
Views: 23557

Re: Android part 2

Ok, can you send me the icons (just post here or send in PM) as well as links to their source? I'll need to double check the license. Also, since you changed the attack icon, do you want me to attribute it to you in the About dialog? I PMd you a github link, it has all of the icons and a text file ...
by xyzz
16 May 2019, 01:42
Forum: Other Forks and Ports
Topic: Android part 2
Replies: 332
Views: 23557

Re: Android part 2

Hey everyone, I just completed my redesign of the UI for the Android port! I made a full post about it here: https://forum.openmw.org/viewtopic.php?f=47&t=5957 Here is a preview: https://i.imgur.com/U6q2exP.jpg I have all of the icons if you want to use them, and if Xyzz or any devs would like to c...
by xyzz
15 May 2019, 12:36
Forum: Other Forks and Ports
Topic: Android part 2
Replies: 332
Views: 23557

Re: Android part 2

since the latest version is stable enough may i suggest some misc improvements: make it easier to walk. its hard to 'walk' on sensitivity of the left analog. most often i find myself 'slow running'(char draining fatigue while slow motion running) when i try to walk. you really have to be subtle to ...
by xyzz
13 May 2019, 12:10
Forum: Other Forks and Ports
Topic: Android part 2
Replies: 332
Views: 23557

Re: Android part 2

Sisah wrote:
13 May 2019, 08:48
Please can you change that resource directory to omw folder on sdcard? /data is not acessible without root, i just wanna try edit some shader files.
You can change path to resources in your user openmw.cfg.
by xyzz
12 May 2019, 17:47
Forum: Other Forks and Ports
Topic: Android part 2
Replies: 332
Views: 23557

Re: Android part 2

Hello, where can i find resources folder? in android/data is no folder for omw and on sdcard is only config and saves. The "resources" folder is now located at /data/data/is.xyz.omw/files/resources/ Hi, Water shader are broken for me with the new nightly build. I tried glesv1 and v2, tried reboot n...
by xyzz
12 May 2019, 00:48
Forum: Other Forks and Ports
Topic: Android part 2
Replies: 332
Views: 23557

Re: Android part 2

https://github.com/xyzz/openmw-android/releases/tag/0.46.0-18-nightly This is the new Nightly version of OMW. The Nightly version is a separate application that is updated to the latest OpenMW version. It uses a separate user configuration folder located at /sdcard/omw_nightly, however you can trans...
by xyzz
09 May 2019, 00:14
Forum: Other Forks and Ports
Topic: Android part 2
Replies: 332
Views: 23557

Re: Android part 2

i updated from 0.43 to 0.46.0-17 and it run much better(no more crash). but the ingame setting like View Distance are not getting saved. also the last save use to be selected when i open the game now i have to select Character and save. there used to be a setting.cfg file which seem to hold these s...