Search found 30 matches
- 19 Jun 2021, 00:52
- Forum: Organisation and Planning
- Topic: OpenMW 0.47.0
- Replies: 180
- Views: 189178
Re: OpenMW 0.47.0
I'm guessing he means 'when 0.47.0 goes full release'. Which is fine!
- 18 Jun 2021, 18:50
- Forum: Organisation and Planning
- Topic: OpenMW 0.47.0
- Replies: 180
- Views: 189178
Re: OpenMW 0.47.0
Right, I'm talking about using
[Physics]
async num threads = 4
which requires the bullet (?) to be set up for multi-threaded? (Sorry if I don't fully understand this)
[Physics]
async num threads = 4
which requires the bullet (?) to be set up for multi-threaded? (Sorry if I don't fully understand this)
- 18 Jun 2021, 16:17
- Forum: Organisation and Planning
- Topic: OpenMW 0.47.0
- Replies: 180
- Views: 189178
Re: OpenMW 0.47.0
Is RC3 going to include a multi-core support?
- 16 Feb 2020, 01:58
- Forum: Support
- Topic: Issues with Fire Kits / Bedrolls in Necessities of Morrowind
- Replies: 1
- Views: 1304
Issues with Fire Kits / Bedrolls in Necessities of Morrowind
I'm having an issue using either of these. They drop as a basic kit or bedroll without becoming a fire or a usable bedroll to sleep in. It's like a script is not functioning properly. I'm not having any issues as far as openmw.log shows either -- what do I need to look at to get this fixed?
- 03 Feb 2020, 21:01
- Forum: Off Topic
- Topic: Modding-OpenMW.com -- What's up? 2020-01 Edition
- Replies: 4
- Views: 5513
Re: Modding-OpenMW.com -- What's up? 2020-01 Edition
Used this yesterday, and found it fairly helpful, but there were a few things that came up. 1) The Powershell command to create all the folders is nice -- but in the premade cfg for the Overhaul, it has sub-folders that the command doesn't create, and it doesn't seem to be consistent on the mod info...
- 25 Feb 2018, 23:15
- Forum: General Modding
- Topic: Do NOT ask Abot about OpenMW compatibility
- Replies: 24
- Views: 23038
Re: Do NOT ask Abot about OpenMW compatibility
What is weird is that I -had- this working with OpenMW 0.43 -- then I added a ton of mods, and now it doesn't work anymore, and I can't even get it working when there are no other mods installed. It's bugging the crap out of me
- 06 Feb 2018, 05:31
- Forum: Support
- Topic: Added New Mods -- MANY errors now
- Replies: 5
- Views: 6340
Re: Added New Mods -- MANY errors now
Vanilla -- went through chargen and got to Seyda Neen, did nothing else.: 2 warnings: xsiltstrider.kf (expected) and fallingScript line 46 (also expected) -- I'll update this as I go. 1) Antares' Big Mod: 1 warning as follows: warning abm_starterscript line 130, column 6 (endif) endif without matchi...
- 06 Feb 2018, 05:24
- Forum: Support
- Topic: Added New Mods -- MANY errors now
- Replies: 5
- Views: 6340
Re: Added New Mods -- MANY errors now
Putting a semi-hold on this. Removing all mods and going one by one to figure out where issues are. I'll report as I go.
- 06 Feb 2018, 02:01
- Forum: Support
- Topic: Added New Mods -- MANY errors now
- Replies: 5
- Views: 6340
Re: Added New Mods -- MANY errors now
Okay, let's put that aside for now. I've commented out most of the mesh and flora mods for the time being to focus on other things. 1) Not sure why this is happening -- but may not be a concern. Loading content file LGNPC_SecretMasters_v1_30.esp Warning: Failed to insert info 13718315671039429305 Wa...
- 05 Feb 2018, 20:47
- Forum: Support
- Topic: Mac 2017 cursor upside-down
- Replies: 5
- Views: 4081
Re: Mac 2017 cursor upside-down
No mods?