Search found 30 matches

by Shinino
19 Jun 2021, 00:52
Forum: Organisation and Planning
Topic: OpenMW 0.47.0
Replies: 180
Views: 188276

Re: OpenMW 0.47.0

I'm guessing he means 'when 0.47.0 goes full release'. Which is fine!
by Shinino
18 Jun 2021, 18:50
Forum: Organisation and Planning
Topic: OpenMW 0.47.0
Replies: 180
Views: 188276

Re: OpenMW 0.47.0

Right, I'm talking about using

[Physics]
async num threads = 4

which requires the bullet (?) to be set up for multi-threaded? (Sorry if I don't fully understand this)
by Shinino
18 Jun 2021, 16:17
Forum: Organisation and Planning
Topic: OpenMW 0.47.0
Replies: 180
Views: 188276

Re: OpenMW 0.47.0

Is RC3 going to include a multi-core support?
by Shinino
16 Feb 2020, 01:58
Forum: Support
Topic: Issues with Fire Kits / Bedrolls in Necessities of Morrowind
Replies: 1
Views: 1296

Issues with Fire Kits / Bedrolls in Necessities of Morrowind

I'm having an issue using either of these. They drop as a basic kit or bedroll without becoming a fire or a usable bedroll to sleep in. It's like a script is not functioning properly. I'm not having any issues as far as openmw.log shows either -- what do I need to look at to get this fixed?
by Shinino
03 Feb 2020, 21:01
Forum: Off Topic
Topic: Modding-OpenMW.com -- What's up? 2020-01 Edition
Replies: 4
Views: 5489

Re: Modding-OpenMW.com -- What's up? 2020-01 Edition

Used this yesterday, and found it fairly helpful, but there were a few things that came up. 1) The Powershell command to create all the folders is nice -- but in the premade cfg for the Overhaul, it has sub-folders that the command doesn't create, and it doesn't seem to be consistent on the mod info...
by Shinino
25 Feb 2018, 23:15
Forum: General Modding
Topic: Do NOT ask Abot about OpenMW compatibility
Replies: 24
Views: 22907

Re: Do NOT ask Abot about OpenMW compatibility

What is weird is that I -had- this working with OpenMW 0.43 -- then I added a ton of mods, and now it doesn't work anymore, and I can't even get it working when there are no other mods installed. It's bugging the crap out of me :D
by Shinino
06 Feb 2018, 05:31
Forum: Support
Topic: Added New Mods -- MANY errors now
Replies: 5
Views: 6305

Re: Added New Mods -- MANY errors now

Vanilla -- went through chargen and got to Seyda Neen, did nothing else.: 2 warnings: xsiltstrider.kf (expected) and fallingScript line 46 (also expected) -- I'll update this as I go. 1) Antares' Big Mod: 1 warning as follows: warning abm_starterscript line 130, column 6 (endif) endif without matchi...
by Shinino
06 Feb 2018, 05:24
Forum: Support
Topic: Added New Mods -- MANY errors now
Replies: 5
Views: 6305

Re: Added New Mods -- MANY errors now

Putting a semi-hold on this. Removing all mods and going one by one to figure out where issues are. I'll report as I go.
by Shinino
06 Feb 2018, 02:01
Forum: Support
Topic: Added New Mods -- MANY errors now
Replies: 5
Views: 6305

Re: Added New Mods -- MANY errors now

Okay, let's put that aside for now. I've commented out most of the mesh and flora mods for the time being to focus on other things. 1) Not sure why this is happening -- but may not be a concern. Loading content file LGNPC_SecretMasters_v1_30.esp Warning: Failed to insert info 13718315671039429305 Wa...
by Shinino
05 Feb 2018, 20:47
Forum: Support
Topic: Mac 2017 cursor upside-down
Replies: 5
Views: 4047

Re: Mac 2017 cursor upside-down

No mods?