Search found 22 matches
- 24 Jul 2018, 06:04
- Forum: General
- Topic: Recent Negativity Regarding OpenMW
- Replies: 83
- Views: 49877
Recent Negativity Regarding OpenMW
Hello all, I have been following the OpenMW project since around 0.37. Not long at all I know. Recently I have seen lots of people bickering back and forth. People hating on each other and name calling. Specifically, excessive amounts of hostility both towards OpenMW as well as MWSE. Quite frankly I...
- 01 Jan 2018, 23:35
- Forum: Organisation and Planning
- Topic: OpenMW Nightly builds
- Replies: 554
- Views: 1071952
Re: OpenMW Nightly builds
So nightly builds are still temporarily down? Will you let us know when they are back up?
- 08 Dec 2017, 12:12
- Forum: General Modding
- Topic: Limit for data folders for OpenMW?
- Replies: 1
- Views: 3063
Limit for data folders for OpenMW?
What the subject says. For installing mods the openmw way
- 08 Dec 2017, 11:43
- Forum: News
- Topic: OpenMW 0.43.0 Released!
- Replies: 24
- Views: 33398
- 08 Dec 2017, 11:42
- Forum: News
- Topic: OpenMW 0.43.0 Released!
- Replies: 24
- Views: 33398
Re: OpenMW 0.43.0 Released!
Ah okay, so then we are wayyyyyyyyyyyyyyyyyyyyyyy more closer than I thought lol
- 08 Dec 2017, 11:40
- Forum: General Modding
- Topic: Do NOT ask Abot about OpenMW compatibility
- Replies: 24
- Views: 23461
Re: Do NOT ask Abot about OpenMW compatibility
Why someone would want to play with that many mods to the point of that low fps is beyond me, it is just too jarring for me to immerse myself in a slideshow.
- 08 Dec 2017, 11:28
- Forum: News
- Topic: OpenMW 0.43.0 Released!
- Replies: 24
- Views: 33398
Re: OpenMW 0.43.0 Released!
Looking at the road map and the 1.0 progress it says we are only 6% there, or am I looking at it wrong?
- 05 Dec 2017, 18:57
- Forum: General Modding
- Topic: Glow Mapping
- Replies: 3
- Views: 3271
Re: Glow Mapping
Do you know what the required renaming for glows are?
- 05 Dec 2017, 18:39
- Forum: General Modding
- Topic: Glow Mapping
- Replies: 3
- Views: 3271
Glow Mapping
Is glow mapping possible? I know reflection or refl should be changed to _spec but what about _g or _glow ? And of course _nm or normals to _n
- 15 Nov 2017, 20:11
- Forum: General Modding
- Topic: Normal Mapping
- Replies: 9
- Views: 5370
Re: Normal Mapping
I was able to fix the Sotonhorian armor in Suran Underworld by just deleting the texture property in each nif. However, I did the same for The Neverhalls/Forgottenhalls but only for partial success. There is no more shininess but I believe the normal mapping is not working and I fell through a certa...