Search found 22 matches

by SchvanysEpitome
24 Jul 2018, 06:04
Forum: General
Topic: Recent Negativity Regarding OpenMW
Replies: 47
Views: 6850

Recent Negativity Regarding OpenMW

Hello all, I have been following the OpenMW project since around 0.37. Not long at all I know. Recently I have seen lots of people bickering back and forth. People hating on each other and name calling. Specifically, excessive amounts of hostility both towards OpenMW as well as MWSE. Quite frankly I...
by SchvanysEpitome
01 Jan 2018, 23:35
Forum: Organisation and Planning
Topic: OpenMW Nightly builds
Replies: 382
Views: 159876

Re: OpenMW Nightly builds

So nightly builds are still temporarily down? Will you let us know when they are back up?
by SchvanysEpitome
08 Dec 2017, 12:12
Forum: Mod Compatibility
Topic: Limit for data folders for OpenMW?
Replies: 1
Views: 516

Limit for data folders for OpenMW?

What the subject says. For installing mods the openmw way
by SchvanysEpitome
08 Dec 2017, 11:43
Forum: News
Topic: OpenMW 0.43.0 Released!
Replies: 24
Views: 5863

Re: OpenMW 0.43.0 Released!

lysol wrote:
08 Dec 2017, 11:34
You're looking at it wrong.
Lol, thank you that really cleared things up for me :lol:
by SchvanysEpitome
08 Dec 2017, 11:42
Forum: News
Topic: OpenMW 0.43.0 Released!
Replies: 24
Views: 5863

Re: OpenMW 0.43.0 Released!

Ah okay, so then we are wayyyyyyyyyyyyyyyyyyyyyyy more closer than I thought lol
by SchvanysEpitome
08 Dec 2017, 11:40
Forum: Mod Compatibility
Topic: Do NOT ask Abot about OpenMW compatibility
Replies: 23
Views: 6779

Re: Do NOT ask Abot about OpenMW compatibility

Why someone would want to play with that many mods to the point of that low fps is beyond me, it is just too jarring for me to immerse myself in a slideshow.
by SchvanysEpitome
08 Dec 2017, 11:28
Forum: News
Topic: OpenMW 0.43.0 Released!
Replies: 24
Views: 5863

Re: OpenMW 0.43.0 Released!

Looking at the road map and the 1.0 progress it says we are only 6% there, or am I looking at it wrong?
by SchvanysEpitome
05 Dec 2017, 18:57
Forum: Mod Compatibility
Topic: Glow Mapping
Replies: 3
Views: 717

Re: Glow Mapping

Do you know what the required renaming for glows are?
by SchvanysEpitome
05 Dec 2017, 18:39
Forum: Mod Compatibility
Topic: Glow Mapping
Replies: 3
Views: 717

Glow Mapping

Is glow mapping possible? I know reflection or refl should be changed to _spec but what about _g or _glow ? And of course _nm or normals to _n
by SchvanysEpitome
15 Nov 2017, 20:11
Forum: Mod Compatibility
Topic: Normal Mapping
Replies: 9
Views: 1166

Re: Normal Mapping

I was able to fix the Sotonhorian armor in Suran Underworld by just deleting the texture property in each nif. However, I did the same for The Neverhalls/Forgottenhalls but only for partial success. There is no more shininess but I believe the normal mapping is not working and I fell through a certa...