Search found 29 matches

by ajira2
03 Dec 2018, 11:51
Forum: Feature Requests and Suggestions
Topic: Oculus Rift
Replies: 52
Views: 19303

Re: Oculus Rift

I would like as well to test it with OpenMW, but it is ready yet? What are the steps for doing that? First thing you do is try to convince the Oculus Rift people to change their license to something GPL compatible. All right, easy stuff, I'm texting John Carmack right now. https://cms.qz.com/wp-con...
by ajira2
03 Dec 2018, 11:01
Forum: Feature Requests and Suggestions
Topic: Oculus Rift
Replies: 52
Views: 19303

Re: Oculus Rift

Hello, yesterday I purchased my Oculus! 399€ I was in Barcelona Games World and had the oportunitty to test it and it convinced me. I bought Skyrim VR as well, Oculus gets home tomorrow and I'm looking forward to test. I would like as well to test it with OpenMW, but it is ready yet? What are the st...
by ajira2
14 Sep 2018, 10:16
Forum: General Development
Topic: Shadows
Replies: 265
Views: 40436

Re: Shadows

AnyOldName, if the list is shadows and postprocessing and distant statics and other improvements i would like to contribute.

But, you do monthly updates to see how it is going or what you've done more or less past month?
by ajira2
10 Sep 2018, 11:20
Forum: General Development
Topic: Shadows
Replies: 265
Views: 40436

Re: Shadows

I would consider patreoning AnyOldName3, but after shadows are merged, what you will do after that in OpenMW?

Post-processing effects?
by ajira2
13 Aug 2018, 12:53
Forum: General Development
Topic: Shadows
Replies: 265
Views: 40436

Re: Shadows

I appreciate the work that is being done in shadows and in OpenMW in general and I want to see shadows as soon as anyone else but.. this? A patreon just for AnyOldName3? I appreciate your work but this seems dividing the community and born of an internal conflict. Me as final user of OpenMW feel con...
by ajira2
21 Jul 2018, 15:55
Forum: Feature Requests and Suggestions
Topic: Water shaders, OpenMW vs MGEXE
Replies: 47
Views: 4827

Re: Water shaders, OpenMW vs MGEXE

Hey look what says in one of the links you posted! FOAM!! FOAAAAM caps!!! "osgOcean An add-on for the open-source OSG library which does deep-water wave surfaces: Foam caps, Refraction/Reflection, God Rays, Surface glare, Underwater depth of field, Simulated light absorption and scattering, etc."
by ajira2
19 Jun 2018, 09:08
Forum: Organisation and Planning
Topic: OpenMW 0.45.0
Replies: 200
Views: 25954

Re: OpenMW 0.45.0

I'm sorry to hear that Scrawl quitted.

We can not lose him.

Do you want me to try to convince him?
by ajira2
15 Jun 2018, 17:12
Forum: Organisation and Planning
Topic: OpenMW 0.45.0
Replies: 200
Views: 25954

Re: OpenMW 0.45.0

What is The Great Kerfuffle ? :|

What happened? :|
by ajira2
28 May 2018, 10:20
Forum: Organisation and Planning
Topic: OpenMW 0.44.0
Replies: 278
Views: 42932

Re: OpenMW 0.44.0

I hope shadows make it into OpenMW 0.44. I'm looking forward for them.

I share the view that having shadows now will help debug them or find potential bugs *with them*, checked by multiple users in different circumstances.

Also it will help bring in new developers and modders.