Search found 55 matches

by ajira2
05 Jan 2024, 00:00
Forum: Organisation and Planning
Topic: DLSS3
Replies: 3
Views: 1614

Re: DLSS3

Thanks for the answer.

The mod I mentioned, has exactly the same problem, so it urges you to download a certain dll from Nvidias page to avoid problems.

And it works good. I can't say the same for Skyrim and Fallout4, sadly. But in Starfield works like a charm.
by ajira2
04 Jan 2024, 02:07
Forum: Organisation and Planning
Topic: DLSS3
Replies: 3
Views: 1614

DLSS3

Hi there! Firstly, I'm enjoying a lot of your work, thank you! And very good year. I'm looking forward to OpenMW 0.49. So, a couple of things. I have Seyda Neen Imperial Port, and it clashes with grass mods, Remiro, I think, grass is all over the place. So I went manually and disabled the offending ...
by ajira2
17 Dec 2023, 01:14
Forum: General Development
Topic: .omwaddon & .omwscripts files
Replies: 0
Views: 1379

.omwaddon & .omwscripts files

Hi there. First, thank you for your great work. I took your advice and using MO2 for OpenMW and plugin to export. I find rather inconvenient having to click explicitly every single time on .omwaddon & .omwscripts files to enable them in OpenMW launcher after the exportation of MO2 when testing m...
by ajira2
01 Aug 2023, 10:40
Forum: News
Topic: OpenMW Roadmap Update
Replies: 14
Views: 18977

Re: OpenMW Roadmap Update

Actually not looks bad. Indeed, it looks great. What would I need to start a new game from scratch using that camera and my own assets (or free3d models) and OpenMW engine?

Gem engine seems 2d-3d not fully 3d like OpenMW.

Thanks.

by ajira2
23 Apr 2023, 21:38
Forum: General Development
Topic: They added raytracing to Morrowind (RTX)
Replies: 1
Views: 2080

They added raytracing to Morrowind (RTX)

Take a look, amazing!

https://www.youtube.com/watch?v=bUX3u1iD0jM

Can we add this to OpenMW?
by ajira2
11 Apr 2023, 08:58
Forum: General Development
Topic: BSP trees for geometry culling
Replies: 8
Views: 1925

Re: BSP trees for geometry culling

Hello, thanks again for responding, :) I appreciate it very much. I see it seems not a wise path. Nevertheless, I have a couple of additional questions, just for the sake of ruling this out and/or understanding more of the matter. Don't mind my stubbornness, please. You say it would be a few minutes...
by ajira2
10 Apr 2023, 13:38
Forum: General Development
Topic: BSP trees for geometry culling
Replies: 8
Views: 1925

Re: BSP trees for geometry culling

Thank you for you response. It has just occurred to me: couldn't we launch BSP baking for just the current cell while game is launching (in a separate thread, with GPU computation this stuff, CUDA or whatever) and user is navigating between menus and starting the game? And when he/she moves to anoth...
by ajira2
28 Mar 2023, 11:35
Forum: General Development
Topic: BSP trees for geometry culling
Replies: 8
Views: 1925

Re: BSP trees for geometry culling

Oh, nevermind, sorry... (ChatGPT 4) Can BSP trees be applied to OpenMW engine to do geometry culling and gain fps? Yes, Binary Space Partitioning (BSP) trees can theoretically be applied to OpenMW, an open-source reimplementation of The Elder Scrolls III: Morrowind game engine, for geometry culling ...
by ajira2
28 Mar 2023, 10:54
Forum: General Development
Topic: BSP trees for geometry culling
Replies: 8
Views: 1925

BSP trees for geometry culling

Hi, one thing that bugged the hell out of me about OpenMW was (years ago) that when I was facing a wall the fps was like 20fps in Seyda Neen and when facing the open town the fps was the same. I expected the fps to go a lot higher when facing directly to a wall, exponentially. I don't know why I got...
by ajira2
25 Nov 2022, 18:04
Forum: Organisation and Planning
Topic: Folders in OpenMW launcher mods
Replies: 1
Views: 4238

Folders in OpenMW launcher mods

I suggest adding folders in the launcher for OpenMW for organizing mods and being able to expand or "minimize" a folder to check out your modlist. One could create folders and name them "quests", "visuals", "followers", "npcs", "textures", ...