Search found 12 matches

by ajira2
08 Jan 2018, 14:05
Forum: General discussion
Topic: CPU and Single Core Implications
Replies: 84
Views: 9756

Re: CPU and Single Core Implications

I can't find the performance patch with optimized assets or something like that.

Used to be in this thread, right?

Please can you repost it?
by ajira2
29 Dec 2017, 15:47
Forum: General discussion
Topic: CPU and Single Core Implications
Replies: 84
Views: 9756

Re: CPU and Single Core Implications

I use now nvidia gtx 690.. We'll see how it goes with cpu fx 9590 and new liquid cooling (incoming) Ill try vurts grass and that performance mod. Im planning on buying 2 1080 gtx ti in sli and i plan to beat the crap out of openmw xD i hope i will get 60fps everywhere with 5 cells or so loaded or mo...
by ajira2
23 Dec 2017, 13:25
Forum: Development
Topic: [patch] new fog shader
Replies: 107
Views: 29660

Re: [patch] new fog shader

Please add this to OpenMW as an option or new tab with a checkbox for us poor retarded people that don't know how to install this and make it work.
by ajira2
20 Dec 2017, 11:14
Forum: Development
Topic: Should water refractions be scaled?
Replies: 10
Views: 1685

Re: Should water refractions be scaled?

This is very cool. Please add it to OpenMW 0.44! (as an option if you wish, but I feel this should be mandatory and an option to disable it).
by ajira2
15 Dec 2017, 17:25
Forum: General discussion
Topic: CPU and Single Core Implications
Replies: 84
Views: 9756

Re: CPU and Single Core Implications

Damn it! I just bought fx-9590 :|

It runs at 4.7 Ghz, with turbo 5Ghz

Will OpenMW 0.43 not work faster with it?
by ajira2
27 Nov 2017, 10:34
Forum: Organisation and Planning
Topic: OpenMW 0.43.0
Replies: 257
Views: 32276

Re: OpenMW 0.43.0

Atahualpa is cool. Your videos are great :)

Just logged in to say that.

And that I'm looking forward to 0.43

Besides, Atahualpa was a cool character in Inca2 by Coktel Vision, defunct games company.

Keep up the good work!
by ajira2
08 Nov 2017, 09:09
Forum: Organisation and Planning
Topic: OpenMW 0.43.0
Replies: 257
Views: 32276

Re: OpenMW 0.43.0

#3851: actors will not try to speak underwater (pain screams, battlecries, greetings, etc) - AI fix There is a NPC that is partially underwater because he has lost his pants: http://en.uesp.net/wiki/Morrowind:Hentus_Needs_Pants http://images.uesp.net//e/e0/MW-quest-Hentus_Needs_Pants.jpg #3851 can ...
by ajira2
03 Nov 2017, 16:18
Forum: Development
Topic: [patch] new fog shader
Replies: 107
Views: 29660

Re: [patch] new fog shader

Please include it with OpenMW 0.44!
by ajira2
03 Nov 2017, 16:17
Forum: Development
Topic: Distant objects
Replies: 4
Views: 1113

Re: Distant objects

Distant objects would be amazing. Thank you scrawl.
by ajira2
03 Nov 2017, 16:11
Forum: Feature Requests and Suggestions
Topic: Elder-scrolls IV Oblivion
Replies: 231
Views: 48643

Re: Elder-scrolls IV Oblivion

I'm also encouraging you to release the code, this will be amazing! I understand you need a break and play games from time to time, but think that if code is public while you are playing witcher3 someone is improving and advancing OpenOB :mrgreen:

Please? :geek:

Thank you for your work.