Search found 151 matches

by drummyfish
13 Jul 2018, 13:26
Forum: Feature Requests and Suggestions
Topic: Water shaders, OpenMW vs MGEXE
Replies: 23
Views: 1222

Re: Water shaders, OpenMW vs MGEXE

Just from the screenshots my impression was MGEXE is actually ugly. I had to look up a video and that one looked much better - I think it's the animation and the caustics that do it for me.
by drummyfish
12 Jul 2018, 16:39
Forum: Feature Requests and Suggestions
Topic: Water shaders, OpenMW vs MGEXE
Replies: 23
Views: 1222

Re: Water shaders, OpenMW vs MGEXE

I think the transparency effect there is way too strong. IRL, it's easy to see where the water starts and the ground stops, but in those screenshots, it isn't. I agree, however I noticed that this is how it's usually done in games, e.g. 0 A. D.: https://images.duckduckgo.com/iu/?u=http%3A%2F%2Fos.w...
by drummyfish
12 Jul 2018, 14:28
Forum: Feature Requests and Suggestions
Topic: Water shaders, OpenMW vs MGEXE
Replies: 23
Views: 1222

Re: Water shaders, OpenMW vs MGEXE

quick test: diff --git a/files/shaders/water_fragment.glsl b/files/shaders/water_fragment.glsl index 7511375..4025c1c 100644 --- a/files/shaders/water_fragment.glsl +++ b/files/shaders/water_fragment.glsl @@ -253,10 +253,10 @@ void main(void) // refraction #if REFRACTION - vec3 refraction = texture2...
by drummyfish
12 Jul 2018, 13:49
Forum: Feature Requests and Suggestions
Topic: Water shaders, OpenMW vs MGEXE
Replies: 23
Views: 1222

Re: Water shaders, OpenMW vs MGEXE

I'm pretty sure the depth of the water is used for something already (as at the very least it's something that needs to be known to get refraction right. If the effect isn't there, we do already have all the data we need to implement it. Yep, we already have the depth data. We're currently discussi...
by drummyfish
11 Jul 2018, 22:15
Forum: Development
Topic: [patch] new fog shader
Replies: 119
Views: 35791

Re: [patch] new fog shader

I wouldn't believe fog can make such a huge difference, Amazing.
by drummyfish
11 Jul 2018, 20:49
Forum: Organisation and Planning
Topic: Official Diaspora* OpenMW account?
Replies: 12
Views: 1050

Re: Official Diaspora* OpenMW account?

Thanks! I also convinced the ReGoth community to do this :ugeek:
by drummyfish
10 Jul 2018, 16:58
Forum: Off Topic
Topic: mwse coders created something interesting..
Replies: 8
Views: 661

Re: mwse coders created something interesting..

Great stuff for modding, this will bring in the masses :)
by drummyfish
09 Jul 2018, 14:45
Forum: Organisation and Planning
Topic: Official Diaspora* OpenMW account?
Replies: 12
Views: 1050

Re: Official Diaspora* OpenMW account?

I'm really captured by the idea of PeerTube - would it be okay for me to unofficially reupload some of the YT videos there? Could we license them under CC-BY-SA or something to make these things simpler? Atahualpa is in charge of the videos, right? Are you by any chance reading this, Atahualpa? Okay...
by drummyfish
05 Jul 2018, 13:10
Forum: Documentation
Topic: Images
Replies: 10
Views: 341

Re: Images

psi29a wrote:
05 Jul 2018, 12:36
2) use an image hosting service and link to that.
I think this would be best - you know, that's how e.g. Wikipedia works. Would recommend MediaGoblin - it's free software, we could host our own instance or use an existing one.
by drummyfish
01 Jul 2018, 18:16
Forum: Content Development Section
Topic: [PRE-ALPHA WIP/REL] Greylock - An OpenMW based libre game
Replies: 5
Views: 463

Re: [PRE-ALPHA WIP/REL] Greylock - An OpenMW based libre game

Man this looks awesome - obviously very early - but I can already see the fun, I laughed when you beat those people with the battery. I dig the throw and climb features. I can see the potential. I thought you were just creating content, but you're also modifying the engine, right? Is it necessary? C...