Search found 108 matches

by drummyfish
21 May 2018, 02:53
Forum: Development
Topic: Changelog
Replies: 31
Views: 1052

Re: Changelog

To me this seems like a good idea. Yes, raevol can do this, but I think it's better to distribute work that can be distributed rather than leave it all to a single person X, because 1. The project is less dependent on person X. Not that I suspect raevol to quit, but he may for example get busy durin...
by drummyfish
10 May 2018, 20:43
Forum: Off Topic
Topic: Graduating from college this week
Replies: 7
Views: 474

Re: Graduating from college this week

Congratulations! Math degree sounds awesome, I always wanted one :)
by drummyfish
28 Apr 2018, 06:30
Forum: Organisation and Planning
Topic: It's really important to have graphical parity with MGE.
Replies: 24
Views: 2539

Re: It's really important to have graphical parity with MGE.

These are my personal views: and nobody has played that version of Morrowind in over a decade. I have. I didn't even use the unofficial patch or any unofficial mods. I enjoyed it. The project philosophy seems to be that 1.0 should aspire to be a faithful recreation of the vanilla Morrowind engine mi...
by drummyfish
15 Apr 2018, 13:08
Forum: Content Development Section
Topic: Free-licensed game in OpenMW engine?
Replies: 7
Views: 507

Re: Free-licensed game in OpenMW engine?

Don't forget the time and effort put into tracking down the authors of various mods who released their work under CC-BY licenses as a result of OpenMW. https://github.com/OpenMW/UIX-R This is great, thank you! I'd personally prefer to release everything under CC0, just because when you're managing ...
by drummyfish
14 Apr 2018, 23:23
Forum: Content Development Section
Topic: Free-licensed game in OpenMW engine?
Replies: 7
Views: 507

Re: Free-licensed game in OpenMW engine?

Sure, I'm aware of all this, I'm just testing the waters, it would indeed be a years-long project. However, I see this possible, considering the community's been already able to recreate the engine and that there are free assets available to get started with (BlendSwap, OpenGameArt, Wikimedia Common...
by drummyfish
14 Apr 2018, 14:13
Forum: Content Development Section
Topic: Free-licensed game in OpenMW engine?
Replies: 7
Views: 507

Re: Free-licensed game in OpenMW engine?

Capostrophic wrote:
14 Apr 2018, 13:32
Example Suite is this exactly.
I thought it was just a smaller tech demo? Anyway thank you, I'll go take a closer look.
by drummyfish
14 Apr 2018, 13:24
Forum: Content Development Section
Topic: Free-licensed game in OpenMW engine?
Replies: 7
Views: 507

Free-licensed game in OpenMW engine?

Hello, I've been just thinking (has anyone already suggested this? or does it already exist?) - how about making free assets and a complete game in the style of Morrowind for OpenMW, but under Creative Commons? Something you can just download and play, mod, reuse and redistribute however you like. I...
by drummyfish
11 Apr 2018, 13:37
Forum: General discussion
Topic: NPC Jumping - How would someone do that?
Replies: 5
Views: 840

Re: NPC Jumping - How would someone do that?

I've never dealt with this, just thinking aloud: You can either try to make a clever if-then-else algorithm whose behavior will probably be easily guessable and exploitable as imec mentioned and you'd be dealing with all the special cases manually. or You can apply some general state-space-search al...
by drummyfish
07 Apr 2018, 18:27
Forum: New Developers Applications
Topic: Application: x1ph0z
Replies: 6
Views: 708

Re: Application: x1ph0z

Hello, nice to meet you :) My workflow was usually this: go to the bug tracker , find a nice looking bug, try to reproduce, try to find the source, make a new branch, try to fix, make a pull request if successful (or even if only partially successful, it's good to make PRs early so that people give ...
by drummyfish
07 Apr 2018, 12:38
Forum: Off Topic
Topic: XL Engine source code release!
Replies: 92
Views: 5275

Re: XL Engine source code release!

OMG it's beautiful.