Search found 83 matches
At least we know what's going on with the head now and the head tracking bug might be fixed, so that's something. I'll try to check out what you have, hopefully today. I'd really like to figure out why the hands rotate weirdly when you change the relative node for the neck controller - that might le...
- 10 Dec 2017, 12:48
- Forum: Feature Requests and Suggestions
- Topic: 360 degree screenshots?
- Replies: 20
- Views: 1556
- 10 Dec 2017, 00:04
- Forum: Off Topic
- Topic: Creation Club for Skyrim Special Edition
- Replies: 12
- Views: 976
I'm not very informed on the latest matters with Bethesda etc., but generally I am very sad about the way mainstream gaming is going nowadays. I have pretty much taken that TES is dead with ESO and the weird card game they're making. My hopes are now sticking with the open-source community. When we'...
I fired the settings a little over-the top to compensate for my depressive personality, but anyone could set it according to their preference of course.
Looking at the road map and the 1.0 progress it says we are only 6% there, or am I looking at it wrong? No no no, it's misleding. There's 65 issues that need to be done for 1.0, but we fixed 136 issues in the recently released version alone. If a 1.0 issue gets tackled by someone, it gets moved to ...
[*] Feature #3537: Water ripple vfx This I may look at, I've already been thinking about it. For the simple, non-shadered water we will probably have to keep the current ripples. For the water shader we could change the behavior from emitting a ripple particle (current behavior) to sending info to ...