Search found 83 matches

by drummyfish
12 Dec 2017, 16:44
Forum: Development
Topic: Bug #4241
Replies: 13
Views: 791

Re: Bug #4241

At least we know what's going on with the head now and the head tracking bug might be fixed, so that's something. I'll try to check out what you have, hopefully today. I'd really like to figure out why the hands rotate weirdly when you change the relative node for the neck controller - that might le...
by drummyfish
10 Dec 2017, 22:43
Forum: Off Topic
Topic: ReGoth version 0.4 is released
Replies: 5
Views: 732

Re: ReGoth version 0.4 is released

I love how it's similar to OpenMW with release videos and everything. I'm also keeping my eye on OpenRW, which is however not that active.
by drummyfish
10 Dec 2017, 12:48
Forum: Feature Requests and Suggestions
Topic: 360 degree screenshots?
Replies: 20
Views: 1556

Re: 360 degree screenshots?

Taking 360 videos would require pretty powerful PC I suppose, but the result would be great for sure.

BTW my friend from the multiplayer project recently took some very HQ shots on his server, have a look guys: 1, 2, 3.
by drummyfish
10 Dec 2017, 00:04
Forum: Off Topic
Topic: Creation Club for Skyrim Special Edition
Replies: 12
Views: 976

Re: Creation Club for Skyrim Special Edition

I'm not very informed on the latest matters with Bethesda etc., but generally I am very sad about the way mainstream gaming is going nowadays. I have pretty much taken that TES is dead with ESO and the weird card game they're making. My hopes are now sticking with the open-source community. When we'...
by drummyfish
09 Dec 2017, 23:49
Forum: Off Topic
Topic: Memes awaiting 1.0
Replies: 4
Views: 338

Re: Memes awaiting 1.0

shouldn't have started this thread boys

Image
by drummyfish
08 Dec 2017, 15:49
Forum: Organisation and Planning
Topic: OpenMW 0.44.0
Replies: 18
Views: 1569

Re: OpenMW 0.44.0

AnyOldName3 wrote:
08 Dec 2017, 14:25
Is that video trying to show why we should or why we shouldn't have post-processing shaders? It looks like the latter.
I fired the settings a little over-the top to compensate for my depressive personality, but anyone could set it according to their preference of course.
by drummyfish
08 Dec 2017, 11:43
Forum: News
Topic: OpenMW 0.43.0 Released!
Replies: 24
Views: 1325

Re: OpenMW 0.43.0 Released!

Looking at the road map and the 1.0 progress it says we are only 6% there, or am I looking at it wrong? No no no, it's misleding. There's 65 issues that need to be done for 1.0, but we fixed 136 issues in the recently released version alone. If a 1.0 issue gets tackled by someone, it gets moved to ...
by drummyfish
08 Dec 2017, 09:59
Forum: Off Topic
Topic: Fall in Southern California
Replies: 6
Views: 230

Re: Fall in Southern California

This is what I'm seeing at reddit:

Image

Seems like giant spiders from space broke loose from Hollywood movie studios. Anyway, stay safe guys!
by drummyfish
08 Dec 2017, 08:33
Forum: Organisation and Planning
Topic: OpenMW 0.44.0
Replies: 18
Views: 1569

Re: OpenMW 0.44.0

When we're discussing new features, one of the things I'd like to see the most is post-processing shaders. I couldn't help but make a mockup video of what it could look like here. I guess this one is in the further future though, but scrawl has already got it planned in the bugtracker.
by drummyfish
07 Dec 2017, 22:59
Forum: Organisation and Planning
Topic: OpenMW 0.44.0
Replies: 18
Views: 1569

Re: OpenMW 0.44.0

[*] Feature #3537: Water ripple vfx This I may look at, I've already been thinking about it. For the simple, non-shadered water we will probably have to keep the current ripples. For the water shader we could change the behavior from emitting a ripple particle (current behavior) to sending info to ...