Search found 19 matches
- 25 Sep 2022, 23:28
- Forum: Feature Requests and Suggestions
- Topic: path tracing,ray tracing?
- Replies: 15
- Views: 14745
Re: path tracing,ray tracing?
Nvidia Remix will have an AI-assisted tool to automatically convert assets to contain PBR information: https://youtu.be/bUX3u1iD0jM?t=124 The results are, as with all cases of AIs guesstimating materials, quite horrid. Look at the fabric they show so proudly. It looks coated in grease after being &...
- 18 Jun 2021, 03:21
- Forum: General Development
- Topic: Lua scripting in OpenMW
- Replies: 137
- Views: 112090
Re: Lua scripting in OpenMW
Someone just brought this up in the discord- stuff for enhanced music and sound mods shouldn't be too hard (Mostly making scripts able to check on mroe stuff, wouldn't it?) and it'd be a good early boon to rattle interest, we've had better audio mods since forever but they've all been old and lua MW...
- 18 Jun 2021, 02:20
- Forum: General Modding
- Topic: Regarding file/directory name case
- Replies: 7
- Views: 6942
Re: Regarding file/directory name case
Different namecase fucks you over even if you use multiple directories, yes.
I recomend running convmv on all data directories. works for me.
I recomend running convmv on all data directories.
Code: Select all
convmv --replace -r --lower --notest -f utf8 .
- 26 Dec 2019, 19:00
- Forum: Feature Requests and Suggestions
- Topic: Maximum texture resolution?
- Replies: 2
- Views: 2595
Maximum texture resolution?
(Sorry if I'm difficult to read right now, not feeling okay) I'd like there to be a texture quality slider, maybe several to pick between actors, terrain, and meshes. Though I dunno how or if the renderer distinguishes those and meshes are used as part of the terrain, so that could be a bit of a mes...
- 23 Sep 2019, 04:33
- Forum: Content Development
- Topic: Natural Character Growth and Decay - An OpenMW Leveling Mod
- Replies: 49
- Views: 66783
Re: Natural Character Growth and Decay - An OpenMW Leveling Mod
After uninstalling this mod because it doesn't work in the nighties illusion, restoration, and alteration seem to be frozen and unable to progress. Setting them to different values via the console and using trainers to level them doesn't help.
Here is my save, anyone got any idea of how to fix it?
Here is my save, anyone got any idea of how to fix it?
- 17 Mar 2019, 00:17
- Forum: General Development
- Topic: Shadows
- Replies: 310
- Views: 167438
Re: Shadows
I realize this may be a thing already or difficult to implement, but is there any possibility of being able to control the FPS of shadows, particularly terrain/object shadows? Actors move constantly, but in a lot of cases the lightsources of objects (The sun, for example) won't move fast enough for ...
- 12 Mar 2019, 04:35
- Forum: Feature Requests and Suggestions
- Topic: AppImage for OpenMW on Linux?
- Replies: 7
- Views: 5888
Re: AppImage for OpenMW on Linux?
My main concern about appimages is security. You'll be shipping to end-users everything so you're responsible not only for your application you wish to ship but for 3rd-party libraries needed to run. k1ll does this already with tar balls, but it is the same problem that isn't solved by appimages. T...
- 06 Oct 2018, 08:38
- Forum: General Development
- Topic: The new MWSE-Lua interface
- Replies: 145
- Views: 58115
Re: The new MWSE-Lua interface
What I said was, a warning won't do anything. People who know not to do those things won't, so would never see the warning. People who take the risk (including people who are careful about what they do and use) would have already made the decision to before the option gets enabled. It's not that ev...
- 06 Oct 2018, 05:15
- Forum: General Development
- Topic: The new MWSE-Lua interface
- Replies: 145
- Views: 58115
Re: The new MWSE-Lua interface
Windows proves this doesn't do anything. If someone has already decided to toggle the option, they'll click through any warning or message to get the mod to work (and may even complain that there's a warning or message in the way). Gasp , people might make stupid choices. Time to remove SU access t...
- 06 Oct 2018, 01:19
- Forum: General Development
- Topic: The new MWSE-Lua interface
- Replies: 145
- Views: 58115
Re: The new MWSE-Lua interface
Nothing sekrit about OpenMW, it's not developed in a vacuum. I believe there are many knee-jerk reactions here _or_ that reading comprehension skills need sharpening. No, nothing sekrit, you just have to: A)Learn everything about a complex engine's internals and then hope the klub likes it and acce...