Search found 9 matches

by jonimacarroni
13 Oct 2017, 13:41
Forum: General discussion
Topic: Weird lighting
Replies: 6
Views: 404

Re: Weird lighting

Can you reproduce the bug without mods, only the base game? If it is still present, it may well be an engine bug that needs to be addressed in the bugtracker. I am oing to try that in the next minutes and report back. Now, I still don't understand why my character is emitting light. Which PpenMW ve...
by jonimacarroni
12 Oct 2017, 20:18
Forum: General discussion
Topic: Weird lighting
Replies: 6
Views: 404

Re: Weird lighting

Thank you, you are apparently correct about the seams! Now, I still don't understand why my character is emitting light. I will try with a new game later, just to test if it is some bug on my character. I present here screenshots inside a a cave (eggmine nearest vivec entrance) that show the object ...
by jonimacarroni
12 Oct 2017, 12:20
Forum: General discussion
Topic: Weird lighting
Replies: 6
Views: 404

Weird lighting

I'm not sure if this is supposed to happen, but I seem to have incongruent lighting between not only adjacent cells but also between cells and their objects. I also have that in dark places the player character exudes light without any sort of light spell effect being active. I could not quickly fin...
by jonimacarroni
27 Sep 2017, 21:34
Forum: Content Development Section
Topic: Python script for removing NITextureEffects from nif files
Replies: 7
Views: 372

Re: Python script for removing NITextureEffects from nif files

I tried using both your exact command and also using args='C:/GOG Games/MW mods/Data folders', but I get a different error (same in both cases): runfile('C:/GOG Games/MW mods/Data folders/fix_nif.py', args='C:/GOG Games/MW mods/Data folders', wdir='C:/GOG Games/MW mods/Data folders') Traceback (most...
by jonimacarroni
27 Sep 2017, 21:06
Forum: Content Development Section
Topic: Python script for removing NITextureEffects from nif files
Replies: 7
Views: 372

Re: Python script for removing NITextureEffects from nif files

First of all, thank you very much for the work. Now, I've tried running the script in spyder, and after installing pyffi I get the following error: runfile('C:/GOG Games/MW mods/Data folders/fix_nif.py', wdir='C:/GOG Games/MW mods/Data folders') usage: fix_nif.py [-h] [--dryrun] [--regex REGEX] dir ...
by jonimacarroni
27 Sep 2017, 14:42
Forum: Mod Compatibility
Topic: Script fix mods to use with OMW
Replies: 6
Views: 393

Re: Script fix mods to use with OMW

1. Tribunal.esm 2. Bloodmoon.esm 3. The Undead.esm 4. Unofficial Morrowind Official Plugins Patch.esp 5. Patch v1.6.3.1 based on thepal 6. Poorly placed object fixed.esp 7. Illy's Solstheim Rumour Fix.esp 8. Lore Fix.esp . . . .quest mods, texture and meshes mods, house mods, etc.. . . . Lastly, mu...
by jonimacarroni
27 Sep 2017, 03:24
Forum: Mod Compatibility
Topic: Script fix mods to use with OMW
Replies: 6
Views: 393

Re: Script fix mods to use with OMW

Supposedly, some of the bugs present in vanilla are fixed by the various existing script fixing mods. At the moment I am using (in launcher load order): GOTYMinImpactSomeMPPv2.01.esp Morrowind Patch v1.6.6_beta.esm gr_ScriptImprovements.esm Unofficial Morrowind Official Plugins Patched.esm Patch fo...
by jonimacarroni
27 Sep 2017, 03:08
Forum: Mod Compatibility
Topic: Script fix mods to use with OMW
Replies: 6
Views: 393

Re: Script fix mods to use with OMW

I've been using openmw for a few months now, and I have found that many mods made for vanilla that required scripting are not working in OMW. Apparently this is supposed to happen, as many of these mods have coding mistakes that OpenMW does not tolerate, unlike vanilla. OpenMW has a strict scriptin...
by jonimacarroni
27 Sep 2017, 00:18
Forum: Mod Compatibility
Topic: Script fix mods to use with OMW
Replies: 6
Views: 393

Script fix mods to use with OMW

I've been using openmw for a few months now, and I have found that many mods made for vanilla that required scripting are not working in OMW. Apparently this is supposed to happen, as many of these mods have coding mistakes that OpenMW does not tolerate, unlike vanilla. Of the top of my head, I have...