Search found 17 matches

by jonimacarroni
08 Apr 2018, 11:04
Forum: Content Development Section
Topic: I added limb targeting and improved the combat AI
Replies: 3
Views: 1972

Re: I added limb targeting and improved the combat AI

As I already said on the 0.44 thread, this is amazing. However, I do agree with everything Thunderforge mentioned. Do the NPCs have exactly the same system in place when fighting you? Or can they miss, and are actually just using the "old rules"? That would make or break this mod for me. If I hit 10...
by jonimacarroni
08 Apr 2018, 10:53
Forum: Content Development Section
Topic: Natural Character Growth and Decay - An OpenMW Leveling Mod
Replies: 37
Views: 7504

Re: Natural Character Growth and Decay - An OpenMW Leveling Mod

Is there any way to edit the decaying speeds? As they are now, even the lowest setting seems to be a bit too fast for people trying to play without using training sessions with master NPCs.
by jonimacarroni
08 Apr 2018, 10:47
Forum: Organisation and Planning
Topic: OpenMW 0.44.0
Replies: 56
Views: 8229

Re: OpenMW 0.44.0

If we want cool features to show off, if anyone fixes this bug then I can release a mod I made to improve the combat system and maybe get some more hype going for OpenMW and therefore more developers. Here's a video that shows the limb damage, locational armor values, changes to fatigue, and improv...
by jonimacarroni
02 Nov 2017, 16:00
Forum: Organisation and Planning
Topic: OpenMW 0.43.0
Replies: 260
Views: 41598

Re: OpenMW 0.43.0

it makes my computer go blue screen when I alt tab it for too long. I don't have this blue screen feature on my Linux, but I tried having it minimized for 15-20 minutes and it's OK, not even error messages in the terminal. It's probably a problem on my end, to be honest, usually these things are ha...
by jonimacarroni
02 Nov 2017, 14:24
Forum: Organisation and Planning
Topic: OpenMW 0.43.0
Replies: 260
Views: 41598

Re: OpenMW 0.43.0

Just wanted to thank everyone involved in this. This release is a massive improvement in speed and stability, I seriously could not believe the difference from the last nightlies to this latest RC1, since I thought no optimization had been done on OpenMW yet. Just one thing, this release seems to ha...
by jonimacarroni
24 Oct 2017, 20:43
Forum: Content Development Section
Topic: Balanced fast travel
Replies: 2
Views: 787

Re: Balanced fast travel

I believe Morrowind Rebirth does this, you should check it out and try to see how they do it.
by jonimacarroni
24 Oct 2017, 19:55
Forum: Content Development Section
Topic: Natural Character Growth and Decay - An OpenMW Leveling Mod
Replies: 37
Views: 7504

Re: Natural Character Growth and Decay - An OpenMW Leveling Mod

I did as you asked and reported the issue.
EDIT: Disregard this, apparently has been fixed yesterday.
by jonimacarroni
22 Oct 2017, 12:36
Forum: Content Development Section
Topic: Natural Character Growth and Decay - An OpenMW Leveling Mod
Replies: 37
Views: 7504

Re: Natural Character Growth and Decay - An OpenMW Leveling Mod

Just to inform that this mod has stopped working on the newest nightlies. As soon as you get out of the census office and click to select the levelling speed the game crashes to desktop.
by jonimacarroni
13 Oct 2017, 13:41
Forum: General discussion
Topic: Weird lighting
Replies: 6
Views: 1638

Re: Weird lighting

Can you reproduce the bug without mods, only the base game? If it is still present, it may well be an engine bug that needs to be addressed in the bugtracker. I am oing to try that in the next minutes and report back. Now, I still don't understand why my character is emitting light. Which PpenMW ve...
by jonimacarroni
12 Oct 2017, 20:18
Forum: General discussion
Topic: Weird lighting
Replies: 6
Views: 1638

Re: Weird lighting

Thank you, you are apparently correct about the seams! Now, I still don't understand why my character is emitting light. I will try with a new game later, just to test if it is some bug on my character. I present here screenshots inside a a cave (eggmine nearest vivec entrance) that show the object ...