Search found 8 matches

by LoneWolf
10 Dec 2017, 13:57
Forum: General discussion
Topic: Two bug reports on reddit
Replies: 20
Views: 1097

Re: Two bug reports on reddit

To be clear, this is a plain vanilla mechanic UESP [1] and Elderscrolls [2] wikis both claim the bonus from the Lady birthsign does NOT increase health. I can't find info in Openmw wiki whether this has been researched, but it should be easy to check. Anyone willing to run vanilla MW without any mo...
by LoneWolf
08 Dec 2017, 13:40
Forum: General discussion
Topic: stacked enchantments calculated wrong ?
Replies: 0
Views: 110

stacked enchantments calculated wrong ?

I experimented with a weapon that has a soultrap effect and an offensive spell and noticed something weird in openmw 0.43 . weapon : steel battle axe , enchant value 5.5 first enchantment : soul trap on touch for 2 seconds, cast on strike, basecost 0.2 enchantment cost = 0.2 * ( (1+1)*2 + 0 )/40 = 0...
by LoneWolf
21 Nov 2017, 01:03
Forum: General discussion
Topic: Dark Brotherhood Attack and Guards
Replies: 6
Views: 551

Re: Dark Brotherhood Attack and Guards

So far she's gotten attacked (and killed) every single time she goes to sleep. The only safe place is the bed roll in the cellar of the census office (the building where you can loot some stuff on character generation) Have a weapon readied when going to sleep, that saves some time when you do get ...
by LoneWolf
15 Oct 2017, 12:07
Forum: Feature Requests and Suggestions
Topic: Oculus Rift
Replies: 47
Views: 14800

Re: Oculus Rift

lethality wrote:I am not sure if there is a Qt version issue, qvr uses Qt 5 and OpenMW wants to stick with version 4 at the moment.
arch linux builds openmw against QT 5 and everything runs fine.
try building with

Code: Select all

-DDESIRED_QT_VERSION=5
by LoneWolf
10 Oct 2017, 14:35
Forum: Content Development Section
Topic: Natural Character Growth and Decay - An OpenMW Leveling Mod
Replies: 23
Views: 3152

Re: Natural Character Growth and Decay - An OpenMW Leveling Mod

I may have been a bit to mysterious / technical in my previous post, so i'll try to explain what i found. The ncgdmw readme and spreadsheet suggest the contribution to attributes from primary / secondary / tertiary skills goes like this : primary : secondary : tertiary = 4 : 2 : 1 The used code howe...
by LoneWolf
10 Oct 2017, 14:01
Forum: Content Development Section
Topic: Is it possible to change the leveled lists that belong to an owner/cell ?
Replies: 3
Views: 344

Re: Is it possible to change the leveled lists that belong to an owner/cell ?

Thank you, those will be useful though they are kind of limited .
I've been reading about morrowind scripting and as a programming language it lacks many things .

I guess OpenMW has not started replacing and/or extending scripting functionality yet ?
by LoneWolf
06 Oct 2017, 20:19
Forum: Content Development Section
Topic: Is it possible to change the leveled lists that belong to an owner/cell ?
Replies: 3
Views: 344

Is it possible to change the leveled lists that belong to an owner/cell ?

I would like to be able to change the leveled lists attached to an owner / cell when some event happens. a few examples : player reaches solstheim > Bloodmoon base armor & weapons become purchable from some shops player takes out smugglers with mace , random nearby smith now only sells maces ruler i...
by LoneWolf
06 Oct 2017, 14:49
Forum: Content Development Section
Topic: Natural Character Growth and Decay - An OpenMW Leveling Mod
Replies: 23
Views: 3152

Re: Natural Character Growth and Decay - An OpenMW Leveling Mod

While i do have lots of xp with single-player RPGs ( bards tale 3, eye of the beholder 2, Might and Magic VII, rage of mages 1 & 2, evil islands ) i never played any of the TES games ( the lack of turnbased combat options - or atleast an option to give orders in a pause mode like evil islands had - ...