Search found 20 matches

by LoneWolf
07 Jun 2018, 01:35
Forum: Off Topic
Topic: Microsoft Buys Github for $7.5 Billion
Replies: 131
Views: 6357

Re: Microsoft Buys Github for $7.5 Billion

Blue, DirextX DirectSound , WinAPI etc don't work on linux, OSX or virtually anything not created by Microsoft. I've heard good things about MSYS2 , maybe using that to build on windows would be easier for developers ? http://www.msys2.org/ MSYS2 is a software distro and building platform for Window...
by LoneWolf
03 Jun 2018, 11:49
Forum: Support
Topic: Not sure if openmw bug (fatal error signal 6)
Replies: 5
Views: 225

Re: Not sure if openmw bug (fatal error signal 6)

This document will expire in 6 days.
Better put the crash log somewhere else, or extend the time period.

can you add openmw.log , openmw.cfg and settings.cfg ?
by LoneWolf
05 May 2018, 17:05
Forum: Mod Compatibility
Topic: lgnpc Tel Uvirith ESM Error: String table overflow
Replies: 3
Views: 284

Re: lgnpc Tel Uvirith ESM Error: String table overflow

I just started a new playthrough with almost all lgnpc mods installed and couldn't find much info about compatibility between openmw and lgnpc . Tel Uvirith changes the telvanni stronghold which shouldn't be present in the game yet (just reached level 2) . The error seems hamrless though, thanks for...
by LoneWolf
05 May 2018, 16:26
Forum: Mod Compatibility
Topic: lgnpc Tel Uvirith ESM Error: String table overflow
Replies: 3
Views: 284

lgnpc Tel Uvirith ESM Error: String table overflow

openmw 0.43 on archlinux http://lgnpc.org/mods/lgnpc_tel_uvirith_1.31.zip Loading content file LGNPC_TelUvirith.esp ESM Error: String table overflow File: /home/panoramix/Games/TES3_Morrowind_xtra_mods/lgnpc/LGNPC_TelUvirith.esp Record: SCPT Subrecord: SCVR Offset: 0x116e0 Any ideas how to solve thi...
by LoneWolf
09 Apr 2018, 00:47
Forum: Organisation and Planning
Topic: Post 1.0 Planning Update
Replies: 102
Views: 10290

Re: Post 1.0 Planning Update

I have done some modding for Oolite in the past, and i think morrowind / TES3MP / OPenMW modding community has a bigger problem then choosing a scripting language . Currently there's a lack of mods with licenses that encourage code re-use & sharing. example : yesterday i looked for a beast race mod,...
by LoneWolf
04 Apr 2018, 23:23
Forum: General discussion
Topic: Morrowind Utilities
Replies: 1
Views: 413

Re: Morrowind Utilities

This package is for Mac only, however if someone on Linux knew enough about Wine I'd be happy to lay out the steps I took to get all of the dependencies set up to run everything correctly. Plenty of wine users on linux, personally i prefer to look for information in winehq ( I was super maintainer ...
by LoneWolf
04 Apr 2018, 23:09
Forum: Content Development Section
Topic: Natural Character Growth and Decay - An OpenMW Leveling Mod
Replies: 37
Views: 8864

Re: Natural Character Growth and Decay - An OpenMW Leveling Mod

I'll probably make this an entirely separate mod, but would people prefer to have it merged into the main ncgdMW mod? I feel like making them separate gives people the freedom to choose, and some folks might prefer to use vanilla birthsigns and racials or use a different mod. I may or may not try a...
by LoneWolf
20 Mar 2018, 01:31
Forum: Content Development Section
Topic: Effects on NPCs of Sneak, Security, Acrobatics, Enchant, and Armorer
Replies: 4
Views: 2874

Re: Effects on NPCs of Sneak, Security, Acrobatics, Enchant, and Armorer

Sneak: Doesn't seem to have an effect. 3A. Does it make it harder to sneak in front of them if they have high Sneak of their own One of the mods i use, "the hostiles" adds npcs to interiors that already have npcs (caves, tombs etc ), often doubling the number of npcs i encounter. The npcs that do d...
by LoneWolf
09 Jan 2018, 18:57
Forum: Content Development Section
Topic: Natural Character Growth and Decay - An OpenMW Leveling Mod
Replies: 37
Views: 8864

Re: Natural Character Growth and Decay - An OpenMW Leveling Mod

I've looked into the BTB charater plugin and there are 2 potential conflicts with ncgdmw in it. First is the disabling of birthsign stat boosters when sleeping (designed to make sure the boosters don't limit max attribute to 100 upon levelling) ncgdmw doesn't use the morrowind leveling at all, but h...
by LoneWolf
09 Jan 2018, 18:40
Forum: Content Development Section
Topic: Script to multiply merchant gold?
Replies: 1
Views: 1039

Re: Script to multiply merchant gold?

I looked, but the gold a NPC merchant has doesn't appear to be viewable or settable from script. ( NPC attributes & skills are changeable though. ) The description of additem function suggest you could use that to increase / decrease gold in a script attached to the npc though. A downside would be t...