Search found 16 matches

by LoneWolf
09 Apr 2018, 00:47
Forum: Organisation and Planning
Topic: Post 1.0 Planning Update
Replies: 89
Views: 4712

Re: Post 1.0 Planning Update

I have done some modding for Oolite in the past, and i think morrowind / TES3MP / OPenMW modding community has a bigger problem then choosing a scripting language . Currently there's a lack of mods with licenses that encourage code re-use & sharing. example : yesterday i looked for a beast race mod,...
by LoneWolf
04 Apr 2018, 23:23
Forum: General discussion
Topic: Morrowind Utilities
Replies: 1
Views: 315

Re: Morrowind Utilities

This package is for Mac only, however if someone on Linux knew enough about Wine I'd be happy to lay out the steps I took to get all of the dependencies set up to run everything correctly. Plenty of wine users on linux, personally i prefer to look for information in winehq ( I was super maintainer ...
by LoneWolf
04 Apr 2018, 23:09
Forum: Content Development Section
Topic: Natural Character Growth and Decay - An OpenMW Leveling Mod
Replies: 37
Views: 7489

Re: Natural Character Growth and Decay - An OpenMW Leveling Mod

I'll probably make this an entirely separate mod, but would people prefer to have it merged into the main ncgdMW mod? I feel like making them separate gives people the freedom to choose, and some folks might prefer to use vanilla birthsigns and racials or use a different mod. I may or may not try a...
by LoneWolf
20 Mar 2018, 01:31
Forum: Content Development Section
Topic: Effects on NPCs of Sneak, Security, Acrobatics, Enchant, and Armorer
Replies: 4
Views: 2692

Re: Effects on NPCs of Sneak, Security, Acrobatics, Enchant, and Armorer

Sneak: Doesn't seem to have an effect. 3A. Does it make it harder to sneak in front of them if they have high Sneak of their own One of the mods i use, "the hostiles" adds npcs to interiors that already have npcs (caves, tombs etc ), often doubling the number of npcs i encounter. The npcs that do d...
by LoneWolf
09 Jan 2018, 18:57
Forum: Content Development Section
Topic: Natural Character Growth and Decay - An OpenMW Leveling Mod
Replies: 37
Views: 7489

Re: Natural Character Growth and Decay - An OpenMW Leveling Mod

I've looked into the BTB charater plugin and there are 2 potential conflicts with ncgdmw in it. First is the disabling of birthsign stat boosters when sleeping (designed to make sure the boosters don't limit max attribute to 100 upon levelling) ncgdmw doesn't use the morrowind leveling at all, but h...
by LoneWolf
09 Jan 2018, 18:40
Forum: Content Development Section
Topic: Script to multiply merchant gold?
Replies: 1
Views: 834

Re: Script to multiply merchant gold?

I looked, but the gold a NPC merchant has doesn't appear to be viewable or settable from script. ( NPC attributes & skills are changeable though. ) The description of additem function suggest you could use that to increase / decrease gold in a script attached to the npc though. A downside would be t...
by LoneWolf
04 Jan 2018, 16:15
Forum: Content Development Section
Topic: Natural Character Growth and Decay - An OpenMW Leveling Mod
Replies: 37
Views: 7489

Re: Natural Character Growth and Decay - An OpenMW Leveling Mod

I've looked into the skill increase / attribute increase more, and now feel I had a wrong expectation of it. The terms ncgdmw uses for attribute growth is misleading. fast is close to vanilla morrowind leveling system and should probably be called normal. For standard and slow hard & very hard would...
by LoneWolf
24 Dec 2017, 13:30
Forum: Mod Compatibility
Topic: Selection of mod compatibility statuses
Replies: 8
Views: 2720

Re: Selection of mod compatibility statuses

Antares' Big Mod 5.7 - doesn't work, no dialog options in lower members of the faction Latest version of antares big mod appears to be 6.3 , http://arcimaestroantares.webs.com/antaresbigmod.htm master_index - works The official master index addon is rather dirty ( unrelated incorrect GMST, it chang...
by LoneWolf
10 Dec 2017, 13:57
Forum: General discussion
Topic: Two bug reports on reddit
Replies: 20
Views: 1988

Re: Two bug reports on reddit

To be clear, this is a plain vanilla mechanic UESP [1] and Elderscrolls [2] wikis both claim the bonus from the Lady birthsign does NOT increase health. I can't find info in Openmw wiki whether this has been researched, but it should be easy to check. Anyone willing to run vanilla MW without any mo...
by LoneWolf
08 Dec 2017, 13:40
Forum: General discussion
Topic: stacked enchantments calculated wrong ?
Replies: 0
Views: 321

stacked enchantments calculated wrong ?

I experimented with a weapon that has a soultrap effect and an offensive spell and noticed something weird in openmw 0.43 . weapon : steel battle axe , enchant value 5.5 first enchantment : soul trap on touch for 2 seconds, cast on strike, basecost 0.2 enchantment cost = 0.2 * ( (1+1)*2 + 0 )/40 = 0...