Search found 54 matches

by LoneWolf
21 Nov 2020, 00:34
Forum: Support
Topic: Help figuring out framerate!
Replies: 14
Views: 1181

Re: Help figuring out framerate!

Not all distros do use that file, but I'm 95& sure *buntu does and Linux MInt uses many *buntu pacakges as base for their own.

Ok , falling back to a more generic way :

as root run

Code: Select all

# dmesg | grep -i smp
by LoneWolf
17 Nov 2020, 23:10
Forum: Support
Topic: Help figuring out framerate!
Replies: 14
Views: 1181

Re: Help figuring out framerate!

Ok, your X setup looks good. /proc has its own filesystem called procfs[1] and files under /proc are special . Post the output of $ zcat /proc/config.gz | grep SMP [1] https://en.wikipedia.org/wiki/Procfs P.S. It seems my memories of a piledriver laptop (running archlinux) differ from those of other...
by LoneWolf
16 Nov 2020, 20:34
Forum: Support
Topic: Help figuring out framerate!
Replies: 14
Views: 1181

Re: Help figuring out framerate!

OTOH the amd Piledriver cores used in the A10 5800k are known for having good multicore performance. Amd opensource drivers on linux tend to perform much better then the proprietary ones (linux AND windows) and have great OpenGL / Vulkan support. data0angel, your system has 2 videocards : an integra...
by LoneWolf
20 Oct 2020, 20:12
Forum: Off Topic
Topic: Accuracy of various UESP hints/tips pages, using OpenMW and Patch for Purists
Replies: 6
Views: 845

Re: Accuracy of various UESP hints/tips pages, using OpenMW and Patch for Purists

Imperial cult altar 'Restore Attributes' costs 25 gold for non-members and is supposed to do exactly the same as almsivi restoration . Murder of the Tax Collector Seyda Neen, the Exquisite ring not on Processus' corpse, presumably on Foryn Gilnith. Also, probably only get 500 gold, not 700 from expl...
by LoneWolf
20 Oct 2020, 13:14
Forum: Support
Topic: which bullet settings are needed for async-physics ?
Replies: 5
Views: 755

Re: which bullet settings are needed for async-physics ?

Thanks for the clarification.


@openmw-git users of Archlinux, Manjaro and other aur supporting distros :

I created and uploaded a bullet package with multithreaded support.
install https://aur.archlinux.org/pkgbase/bullet-multithreaded/ and rebuild openmw-git against it
by LoneWolf
17 Oct 2020, 00:26
Forum: Support
Topic: which bullet settings are needed for async-physics ?
Replies: 5
Views: 755

Re: which bullet settings are needed for async-physics ?

By the way, I think you've got your compiler support wrong. I see handling for OpenMP with MSVC, too, and nothing compiler-specific with TBB, just that you need to provide a path to the library. Yep, the compiler part was incorrect guesswork. Thank you for the clear answers, AnyOldName3 and psi29a ...
by LoneWolf
15 Oct 2020, 22:44
Forum: Support
Topic: which bullet settings are needed for async-physics ?
Replies: 5
Views: 755

which bullet settings are needed for async-physics ?

I noticed that https://gitlab.com/OpenMW/openmw/-/commit/c16fa274079d12fd82b221230d9e6091edbd2790 allows physics to run in separate threads when bullet is built with multithreading support . I checked bullet 3.06 https://github.com/bulletphysics/bullet3/blob/3.06/CMakeLists.txt . There appear to be ...
by LoneWolf
30 Aug 2020, 12:26
Forum: Off Topic
Topic: Mod to reduce greetings?
Replies: 1
Views: 610

Re: Mod to reduce greetings?

correct. Try https://www.nexusmods.com/morrowind/mods/43994 All it does is change one GMST, iGreetDistanceMultiplier . Used for those annoying voice greetings NPCs use when you get too close Specifically (if the construction set help is to be believed) this is multiplied by their hello rating to get...
by LoneWolf
29 Aug 2020, 23:41
Forum: Off Topic
Topic: Giant and mini enemies (0.47 )
Replies: 3
Views: 1030

Re: Giant and mini enemies (0.47 )

2 screenshots of mini enemies Swamp Impling near Suran https://app.box.com/s/anb7z63azl34xzn3ywf23l6vudpoecl5 Scamplings near ghostgate https://app.box.com/s/oe0o3ogxxn28265dd8se7k3cod48ui2w one from the grazelands with a giant enemy Giant Silver Saint (variation on golden saint) https://app.box.com...
by LoneWolf
29 Aug 2020, 21:21
Forum: Off Topic
Topic: Giant and mini enemies (0.47 )
Replies: 3
Views: 1030

Giant and mini enemies (0.47 )

There is an area in the Grazelands where creatures are set to spawn with a 3D scale of 2.00, meaning that they will appear at double their usual size, resulting in "giant enemies". The area is on a hill northwest of Nerano Ancestral Tomb. Specifically, cell (8, 14), coordinates 66842, 120248, 2236....