Search found 19 matches

by MinerMan60101
20 Jul 2018, 22:28
Forum: Content Development Section
Topic: OpenMW CS - Merge
Replies: 35
Views: 2667

Re: Openmwcs-merge

snip Ah, makes sense. As you suspect/alluded to, the way we do things naturally avoids dependability in many scenarios. Interiors and exteriors only depend on Tamriel_Data, but not on whatever we're merging it into. Section files are all dependent on TR_Mainland.esp (note: not esm, we use esp's int...
by MinerMan60101
20 Jul 2018, 17:28
Forum: Content Development Section
Topic: OpenMW CS - Merge
Replies: 35
Views: 2667

Re: Openmwcs-merge

Any file that comes with a mod/content that isn't an esm/esp/omwgame/omwaddon or an ini file: Meshes, textures, icons, music, sound, videos. If you happen to have OpenMW-CS you can see for yourself. Main menu -> assets and then everything below the second separator line. That looks to be the same d...
by MinerMan60101
19 Jul 2018, 19:06
Forum: Content Development Section
Topic: OpenMW CS - Merge
Replies: 35
Views: 2667

Re: Openmwcs-merge

Is the merging into the section file done all at once or in batches or piece by piece as the finished claims come in? With interiors it can be either, it moreso depends on who is doing it. Basically there is no set way to do it, they just get merged when someone merges them in. With Exteriors we ar...
by MinerMan60101
18 Jul 2018, 16:59
Forum: Content Development Section
Topic: OpenMW CS - Merge
Replies: 35
Views: 2667

Re: Openmwcs-merge

As Zini was against splitting the discussion across two forums, here is the one comment on the TR forums that didn't make it here: From Rot: Repeating another point from chat, as I saw it the main block for merging in TR comes not from the merging process itself but from the ESM instance index being...
by MinerMan60101
18 Jul 2018, 16:42
Forum: Content Development Section
Topic: OpenMW CS - Merge
Replies: 35
Views: 2667

Re: Openmwcs-merge

First, all of TR's internal files are right here to look at so you can better understand how they work: https://www.tamriel-rebuilt.org/releasefiles First, what about "Asset": Is that your name for a record? Race, Activator, Cell and so on? Pretty much, Tamriel Data has everything that one would dra...
by MinerMan60101
18 Jul 2018, 16:23
Forum: Editor Development
Topic: Terrain Editing
Replies: 106
Views: 16029

Re: Terrain Editing

Awesome! This is a feature I really wanted from OpenCS!
by MinerMan60101
18 Jul 2018, 01:32
Forum: Editor Development
Topic: Terrain Editing
Replies: 106
Views: 16029

Re: Terrain Editing

I have a question/suggestion on terrain editing: what happens when you try to edit terrain on the border of loaded cells? In vanilla CS when there's a cutoff (like on the edge of a TR Exterior claim) it acts all derpy and tries to connect the edited terrain with the wilderness cells, often being agg...
by MinerMan60101
17 Jul 2018, 23:17
Forum: Content Development Section
Topic: OpenMW CS - Merge
Replies: 35
Views: 2667

Re: Openmwcs-merge

Further comments from TR devs here:
https://www.tamriel-rebuilt.org/forum/o ... t-comments
by MinerMan60101
31 Mar 2018, 20:11
Forum: Feature Requests and Suggestions
Topic: My Dumb Post 1.0 Requests
Replies: 6
Views: 1213

Re: My Dumb Post 1.0 Requests

For Music, I think it could be filtered in much the same way Dialogue is. First by region, and then also be the start of a name of the cell up to and not including the first comma (I.e. Vivec, Foreign Quarter would have the same filter as Vivec)
by MinerMan60101
30 Mar 2018, 00:19
Forum: Feature Requests and Suggestions
Topic: BSA Load order in launcher
Replies: 0
Views: 255

BSA Load order in launcher

Registering .bsa's is an annoying thing, that confuses many trying to install TR or other mods using bsa's (See Tamriel Data comment section on nexus: very terribad), and having to reimport the ini makes it even worse. A solution: have a section in the mod load order tab of the launcher that is for ...