Search found 11 matches

by MinerMan60101
31 Mar 2018, 20:11
Forum: Feature Requests and Suggestions
Topic: My Dumb Post 1.0 Requests
Replies: 6
Views: 1018

Re: My Dumb Post 1.0 Requests

For Music, I think it could be filtered in much the same way Dialogue is. First by region, and then also be the start of a name of the cell up to and not including the first comma (I.e. Vivec, Foreign Quarter would have the same filter as Vivec)
by MinerMan60101
30 Mar 2018, 00:19
Forum: Feature Requests and Suggestions
Topic: BSA Load order in launcher
Replies: 0
Views: 153

BSA Load order in launcher

Registering .bsa's is an annoying thing, that confuses many trying to install TR or other mods using bsa's (See Tamriel Data comment section on nexus: very terribad), and having to reimport the ini makes it even worse. A solution: have a section in the mod load order tab of the launcher that is for ...
by MinerMan60101
02 Mar 2018, 00:51
Forum: Feature Requests and Suggestions
Topic: Configure where the auto-generated OpenMW folder is
Replies: 0
Views: 1240

Configure where the auto-generated OpenMW folder is

OpenMW automatically generates a folder in Documents\My Games\OpenMW (on PC at least) in which it stores important config files, saves, and screenshots. I would like to be able to decide where it looks for these things, and my idea for how it does that is a specifically named config file in the same...
by MinerMan60101
01 Feb 2018, 02:37
Forum: Feature Requests and Suggestions
Topic: MCP-like menu
Replies: 36
Views: 10878

Re: MCP-like menu

Thunderforge wrote:
30 Jan 2018, 05:49
Possibly some settings for the Graphics pane, and Distant Terrain settings, but I decided to save them until later, since they are more complex features and I wanted to make sure that we were okay with these as-is.
Ah, that's understandable.
by MinerMan60101
30 Jan 2018, 03:09
Forum: Feature Requests and Suggestions
Topic: MCP-like menu
Replies: 36
Views: 10878

Re: MCP-like menu

That looks awesome! I think that this is really great to have. Are there any other settings that need to be put on there?
by MinerMan60101
01 Jan 2018, 20:57
Forum: General discussion
Topic: 2018
Replies: 21
Views: 6415

Re: 2018

What you guys should do, is have someone make posts on Tamriel Rebuilt and Project Tamriel's forums asking what features they would want from OpenMW post-1.0.
by MinerMan60101
01 Jan 2018, 18:14
Forum: General discussion
Topic: 2018
Replies: 21
Views: 6415

Re: 2018

Hooray! I am looking forward to post-1.0, as that is when all of the cool features can get added, and crazier feature requests will be taken
by MinerMan60101
20 Nov 2017, 19:05
Forum: Organisation and Planning
Topic: OpenMW 0.43.0
Replies: 260
Views: 41714

Re: OpenMW 0.43.0

The video looks great as always! The amount of effort put into each scenario definitely makes it worth watching.
by MinerMan60101
23 Sep 2017, 17:08
Forum: Feature Requests and Suggestions
Topic: Resting for 100 thousand hours nonstop
Replies: 11
Views: 2060

Re: Resting for 100 thousand hours nonstop

Personally, I don't think that capping the rest time will be as beneficial as making resting be more effective than in vanilla. As an endgame character, when my health gets depleted I typically have to wait anywhere from 24 to 48 hours to heal completely. If you made resting regenerate the character...
by MinerMan60101
16 Sep 2017, 17:06
Forum: Feature Requests and Suggestions
Topic: Make loading a save without esm/esp show which ones are missing
Replies: 5
Views: 541

Make loading a save without esm/esp show which ones are missing

I had an idea that would help quality of life for OpenMW. When loading up a save after telling the game not to load certain files, make the game say which files aren't being loaded. This way, if you screw up in a way that isn't obvious when uninstalling mods, you are able to find out easily. I have ...