Search found 6 matches

by MinerMan60101
01 Jan 2018, 20:57
Forum: General discussion
Topic: 2018
Replies: 18
Views: 3237

Re: 2018

What you guys should do, is have someone make posts on Tamriel Rebuilt and Project Tamriel's forums asking what features they would want from OpenMW post-1.0.
by MinerMan60101
01 Jan 2018, 18:14
Forum: General discussion
Topic: 2018
Replies: 18
Views: 3237

Re: 2018

Hooray! I am looking forward to post-1.0, as that is when all of the cool features can get added, and crazier feature requests will be taken
by MinerMan60101
20 Nov 2017, 19:05
Forum: Organisation and Planning
Topic: OpenMW 0.43.0
Replies: 257
Views: 32260

Re: OpenMW 0.43.0

The video looks great as always! The amount of effort put into each scenario definitely makes it worth watching.
by MinerMan60101
23 Sep 2017, 17:08
Forum: Feature Requests and Suggestions
Topic: Resting for 100 thousand hours nonstop
Replies: 11
Views: 1554

Re: Resting for 100 thousand hours nonstop

Personally, I don't think that capping the rest time will be as beneficial as making resting be more effective than in vanilla. As an endgame character, when my health gets depleted I typically have to wait anywhere from 24 to 48 hours to heal completely. If you made resting regenerate the character...
by MinerMan60101
16 Sep 2017, 17:06
Forum: Feature Requests and Suggestions
Topic: Make loading a save without esm/esp show which ones are missing
Replies: 5
Views: 384

Make loading a save without esm/esp show which ones are missing

I had an idea that would help quality of life for OpenMW. When loading up a save after telling the game not to load certain files, make the game say which files aren't being loaded. This way, if you screw up in a way that isn't obvious when uninstalling mods, you are able to find out easily. I have ...
by MinerMan60101
09 Sep 2017, 15:43
Forum: Feature Requests and Suggestions
Topic: MCP Shortcut improvements
Replies: 2
Views: 615

MCP Shortcut improvements

"Shortcut key improvements. ... In the inventory, full stacks are picked up by default and shift-click instead opens the quantity menu. When examining a container, you may take all items by pressing the "Ready Weapon" key." This is one of MCP's features which I miss in OpenMW, and I would really lik...