Search found 24 matches

by Deltaxus
20 Sep 2017, 14:11
Forum: Development
Topic: Shadows
Replies: 40
Views: 2423

Re: Shadows

This looks great ! I can't wait to test this out in game. I wish I could help with graphics.
by Deltaxus
19 Sep 2017, 19:44
Forum: Development
Topic: Generic nif engine importer for openmw
Replies: 19
Views: 514

Re: Generic nif engine importer for openmw

So in an effort to consolidate how we can accept new assets from various sources, I have begun writing a parser generator from the nif.xml. It will make a performant parser tailored to each game and it's corresponding nif version / versions. It will also share the same glue code between common nif ...
by Deltaxus
16 Sep 2017, 23:53
Forum: Mod Compatibility
Topic: Morrowind Acoustic Overhaul and Atmospheric Sound Effects
Replies: 3
Views: 168

Re: Morrowind Acoustic Overhaul and Atmospheric Sound Effects

I did not try it out, so I can't tell you if it is compatible. I always consider it a bit unfitting to have godrays on the one side and low res textures and low poly meshes, animations on the other side. That's why I am glad the guys who remake Daggerfall with the Unity engine still use Sprites inst...
by Deltaxus
16 Sep 2017, 18:15
Forum: Feature Requests and Suggestions
Topic: Elder-scrolls IV Oblivion
Replies: 215
Views: 41047

Re: Elder-scrolls IV Oblivion

Sorry, fixed it.
by Deltaxus
16 Sep 2017, 17:08
Forum: Feature Requests and Suggestions
Topic: Elder-scrolls IV Oblivion
Replies: 215
Views: 41047

Re: Elder-scrolls IV Oblivion

So, another little update; I am further reversing Oblivion scripting engine and related classes. So far, I implemented an unpolished and ugly bytecode interpreter recognizing opcodes of ingame functions (I will eventually add obse) and where possible, set the values in associated, thus far reversed,...
by Deltaxus
10 Sep 2017, 20:27
Forum: Support
Topic: SSDs and textures
Replies: 12
Views: 489

Re: SSDs and textures

Actually there are certain things (e.g. sounds, random creature spawns and scripted events) that we don't preload because they're hard to predict, so using a slow drive can lead to momentary framedrops as things are loaded in. Okay, acknowledged - thanks for the correction, I have yet to grasp the ...
by Deltaxus
10 Sep 2017, 11:04
Forum: Support
Topic: SSDs and textures
Replies: 12
Views: 489

Re: SSDs and textures

Code: Select all

Even if you're on a laptop, if it has a Nvidia Pascal GPU (GT[SX]? 10xx) it'll also manage to use the correct GPU without being explicitly told to.
I write this text on a gaming laptop with a gtx1060, I had to choose the graphics processing unit for OpenMW manually.
by Deltaxus
10 Sep 2017, 08:51
Forum: Support
Topic: SSDs and textures
Replies: 12
Views: 489

Re: SSDs and textures

If you have a Nvidia Card there is usually an option "Run with graphics processor" in the context menu. If it isn't there, open up the NVidia Control Panel , select "Add 'Run with graphics processor' to the Context Menu". There is certainly a similar option for AMD cards available.
by Deltaxus
10 Sep 2017, 01:21
Forum: Support
Topic: SSDs and textures
Replies: 12
Views: 489

Re: SSDs and textures

I forgot to mention; make sure to run OpenMW with your graphics processor and not your CPU. At least Windows wont choose it automatically.
by Deltaxus
09 Sep 2017, 14:00
Forum: Support
Topic: SSDs and textures
Replies: 12
Views: 489

Re: SSDs and textures

Any stuttering you experience is not related to having either your game files or OpenMW on a SSD or not. A SSD simply leads to a reduced loading times, not an actual performance boost.