Search found 24 matches
- 19 Sep 2017, 19:44
- Forum: Development
- Topic: Generic nif engine importer for openmw
- Replies: 19
- Views: 514
So in an effort to consolidate how we can accept new assets from various sources, I have begun writing a parser generator from the nif.xml. It will make a performant parser tailored to each game and it's corresponding nif version / versions. It will also share the same glue code between common nif ...
- 16 Sep 2017, 23:53
- Forum: Mod Compatibility
- Topic: Morrowind Acoustic Overhaul and Atmospheric Sound Effects
- Replies: 3
- Views: 168
I did not try it out, so I can't tell you if it is compatible. I always consider it a bit unfitting to have godrays on the one side and low res textures and low poly meshes, animations on the other side. That's why I am glad the guys who remake Daggerfall with the Unity engine still use Sprites inst...
- 16 Sep 2017, 17:08
- Forum: Feature Requests and Suggestions
- Topic: Elder-scrolls IV Oblivion
- Replies: 215
- Views: 41047
So, another little update; I am further reversing Oblivion scripting engine and related classes. So far, I implemented an unpolished and ugly bytecode interpreter recognizing opcodes of ingame functions (I will eventually add obse) and where possible, set the values in associated, thus far reversed,...
Actually there are certain things (e.g. sounds, random creature spawns and scripted events) that we don't preload because they're hard to predict, so using a slow drive can lead to momentary framedrops as things are loaded in. Okay, acknowledged - thanks for the correction, I have yet to grasp the ...
I write this text on a gaming laptop with a gtx1060, I had to choose the graphics processing unit for OpenMW manually.
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Even if you're on a laptop, if it has a Nvidia Pascal GPU (GT[SX]? 10xx) it'll also manage to use the correct GPU without being explicitly told to.
If you have a Nvidia Card there is usually an option "Run with graphics processor" in the context menu. If it isn't there, open up the NVidia Control Panel , select "Add 'Run with graphics processor' to the Context Menu". There is certainly a similar option for AMD cards available.
Any stuttering you experience is not related to having either your game files or OpenMW on a SSD or not. A SSD simply leads to a reduced loading times, not an actual performance boost.