Search found 20 matches

by JohnMaster
16 Sep 2017, 07:43
Forum: General discussion
Topic: MCP wiki page
Replies: 1
Views: 195

Re: MCP wiki page

No. It's missing the optional features from 2.3 and 2.4. Also, the forum and bug tracker need to be checked for any new relevant content.

MCP 2.3 & 2.4 - openmw.org
by JohnMaster
10 Sep 2017, 17:12
Forum: Organisation and Planning
Topic: Using version numbers on the bugtracker
Replies: 24
Views: 1166

Re: Using version numbers on the bugtracker

As a non-developer, I have read the previous posts (some links below) and scrawl has made his case quite clear a lot of times and Zinni backed this back in 2014 by supporting not changing a system that is working. For less clutter and for the sake of scrawl, read his previous posts. A target version...
by JohnMaster
05 Sep 2017, 03:54
Forum: Feature Requests and Suggestions
Topic: Elder-scrolls IV Oblivion
Replies: 215
Views: 40998

Re: Elder-scrolls IV Oblivion

MWScript seems to simply execute the opcodes generated by the compiler, this part cannot be generated by Bison... Thank you very much for that detailed explanation. Message to the rest who are not Zini or Scrawl: Please stop telling people what they can't or should be doing. You're not helping. If ...
by JohnMaster
04 Sep 2017, 12:40
Forum: New Developers Applications
Topic: Application: crassell
Replies: 20
Views: 993

Re: Application: crassell

@crassell: FYI, check out the latest post by scrawl on the 'OpenGEX as .Nif alternative for OpenMW' thread.
by JohnMaster
04 Sep 2017, 12:31
Forum: Feature Requests and Suggestions
Topic: Elder-scrolls IV Oblivion
Replies: 215
Views: 40998

Re: Elder-scrolls IV Oblivion

As psi29a stated, the work would be building a foundation for later. For changes to the master now, improvements to OpenMW-CS would be the way to go. I don't know if it is possible but improvements to MWScript that don't break the 1.0 plan? See the thread, Delay 1.0 untill all of MWSE is implemented .
by JohnMaster
04 Sep 2017, 10:48
Forum: Feature Requests and Suggestions
Topic: Elder-scrolls IV Oblivion
Replies: 215
Views: 40998

Re: Elder-scrolls IV Oblivion

I am not sure which one is better from a architectural perspective, I prefer the first one but the latter option is likely easier to manage. Edit: It is a bit worrying that https://github.com/ponyrider0/openmw , c99cii , me (and who knows who else) are all working on different parts of TES4 without...
by JohnMaster
28 Aug 2017, 03:47
Forum: Feature Requests and Suggestions
Topic: Elder-scrolls IV Oblivion
Replies: 215
Views: 40998

Re: Elder-scrolls IV Oblivion

I have seen your beautiful work. All the work have you have done does lay a foundation, any push to OSG/master, should leverage as much as we can to minimise workload.
by JohnMaster
28 Aug 2017, 03:04
Forum: Feature Requests and Suggestions
Topic: Elder-scrolls IV Oblivion
Replies: 215
Views: 40998

Re: Elder-scrolls IV Oblivion

A quick Google leads to https://tesrenewal.com/comment/85791#comment-85791 Yes, I should of probably linked there as well. The project goals are a legal issue. Further down the track, the CS may need to have warning in place covering the issue of converting potential Bethesda licensed material. Cop...
by JohnMaster
28 Aug 2017, 02:46
Forum: General discussion
Topic: Where are Save Files Located?
Replies: 2
Views: 194

Re: Where are Save Files Located?

You need to run openmw-essimporter from command prompt. First you open command prompt then you go to the directory containing openmw-essimporter.exe. A quick search I found the below. Also, the importer is not complete. Have a look at the latest page below detailing the current issues. Save importer...