Search found 30 matches

by JohnMaster
07 Nov 2017, 02:42
Forum: Development
Topic: Pickpocketing mechanics in OpenMW
Replies: 21
Views: 1863

Re: Pickpocketing mechanics in OpenMW

It is probably beneficial to copy Zini's comments from the OpenMW 0.43.0 thread. Starts here: https://forum.openmw.org/viewtopic.php?p=50548#p50548 Wow, there was something going on that completely escaping my attention. I am also not particularly qualified to make a decision on this issue, because ...
by JohnMaster
02 Nov 2017, 20:44
Forum: Organisation and Planning
Topic: OpenMW 0.43.0
Replies: 182
Views: 21775

Re: OpenMW 0.43.0

Will .43 be available in the staging ppa? The daily is still broken. https://forum.openmw.org/viewtopic.php?p=50477#p50477 Basically, we're waiting on a new release to fix the issue. ;) Then we can drop the patch downstream that was breaking things and the PPA will fix itself when we make a new rel...
by JohnMaster
31 Oct 2017, 13:37
Forum: General
Topic: Accidentally jump started main quest
Replies: 3
Views: 226

Re: Accidentally jump started main quest

OP posted to Reddit as well. Answer from David below.
Shut down the server, delete your latest journal entries from data\world\world.json and delete the cave's data files from data\cells
https://www.reddit.com/r/tes3mp/comment ... ortion_of/
by JohnMaster
22 Oct 2017, 03:11
Forum: New Developers Applications
Topic: Application: Ambrevar
Replies: 6
Views: 546

Re: Application: Ambrevar

Welcome! Just regular user saying hello. A project manager or dev should be able to point you at something, otherwise enjoy the journey trying to find something to work on. There have been some recent PRs that are quite interesting to watch in the rendering space. drummyfish tackling some items with...
by JohnMaster
20 Oct 2017, 07:57
Forum: Organisation and Planning
Topic: PPA for Ubuntu seems abandoned
Replies: 1
Views: 208

Re: PPA for Ubuntu seems abandoned

viewtopic.php?p=50477#p50477
psi29a wrote:
17 Oct 2017, 08:33
Basically, we're waiting on a new release to fix the issue. ;)

Then we can drop the patch downstream that was breaking things and the PPA will fix itself when we make a new release.
by JohnMaster
19 Oct 2017, 09:59
Forum: Off Topic
Topic: OpenAge progress (Age Of Empires II engine re-implementation)
Replies: 5
Views: 414

Re: OpenAge progress (Age Of Empires II engine re-implementation)

Yes! Similar to OpenMW, the open source solution being used more than the original is way better for future development and community growth.
by JohnMaster
19 Oct 2017, 09:40
Forum: Off Topic
Topic: OpenAge progress (Age Of Empires II engine re-implementation)
Replies: 5
Views: 414

Re: OpenAge progress (Age Of Empires II engine re-implementation)

I hope that it is network protocol compatible with the original and the HD version. But beware, for sanity reasons: No network compatibility with the original game. You really wanna have the same problems again? No binary compatibility with the original game. A one-way script to convert maps/savega...
by JohnMaster
03 Oct 2017, 04:21
Forum: Development
Topic: Shadows
Replies: 159
Views: 10742

Re: Shadows

AnyOldName3 wrote:
03 Oct 2017, 03:36
Hopefully, someone will enjoy reading that, as it was a bit of a nuisance adding all the list tags to make the indentation stay.
I enjoyed reading it. Impressive formatting. Thank you for continued effort. Good luck on the job hunt!