Search found 21 matches

by SmartGuar
07 Sep 2017, 20:47
Forum: Off Topic
Topic: TreeIt - almost Speedtree for free
Replies: 12
Views: 1392

Re: TreeIt - almost Speedtree for free

Not true, if it was clean-room reverse engineered, then yes, you are allowed by law, to distribute it. We already do this in for the formulas that have been reversed engineered from Morrowind. Now if they have patents, that is another issue but we can avoid that as well by making sure that we get t...
by SmartGuar
07 Sep 2017, 20:03
Forum: Off Topic
Topic: TreeIt - almost Speedtree for free
Replies: 12
Views: 1392

Re: TreeIt - almost Speedtree for free

Doesn't look like it. I thought so, but didn't see any license. Thank you. Sorry, that last part is unenforceable in the US and in the EU. The end user has rights too and they come first above that of what is written/typed in a license. The end-user has every right to modify, take apart, reverse en...
by SmartGuar
07 Sep 2017, 16:51
Forum: Off Topic
Topic: TreeIt - almost Speedtree for free
Replies: 12
Views: 1392

Re: TreeIt - almost Speedtree for free

Is it also free as in freedom?
by SmartGuar
07 Sep 2017, 16:42
Forum: News
Topic: Example Suite version 0.17 released!
Replies: 11
Views: 1316

Re: Example Suite version 0.17 released!

Why is the ground black? I don't know why. It's not black, though. The original is pretty grey. The colourised version is pretty saturated. Maybe something with colour but more muted tones would be better? I completely agree. Even if the game weren't supposed to be gloomy, my versions would still b...
by SmartGuar
07 Sep 2017, 16:38
Forum: Mod Compatibility
Topic: I fixed Vurt's groundcover for OpenMW
Replies: 9
Views: 1445

Re: I fixed Vurt's groundcover for OpenMW

kuyondo wrote:
07 Sep 2017, 06:47
which one is better? this one or vality?
I think, only Vurt's mod looks awesome everywhere.
by SmartGuar
07 Sep 2017, 16:37
Forum: Mod Compatibility
Topic: I fixed Vurt's groundcover for OpenMW
Replies: 9
Views: 1445

Re: I fixed Vurt's groundcover for OpenMW

Thank you for your work. Though I'm not sure why it wasn't broken in vanilla, Well, I'm not sure if I understood you correctly, but, I think, the mod is actually broken in vanilla, so to say. That seems to be intentional, though. The point is that the mod mustn't be activated in the vanilla game eit...
by SmartGuar
08 Aug 2017, 20:37
Forum: Off Topic
Topic: Introducing myself
Replies: 5
Views: 578

Re: Introducing myself

Thank you for the words of welcome. ...and I'm stealing "Ascended Lurker". ;)
by SmartGuar
08 Aug 2017, 20:35
Forum: Support
Topic: Cannot Open Console
Replies: 7
Views: 401

Re: Cannot Open Console

I read that "F1" was the default here: https://forum.openmw.org/viewtopic.php?f=8&t=525 "~" opens the console in vanilla Morrowind. I don't know how to change the keybinding to open the console in Open MW and a search yielded nothing. Nice that you tried to look these things up, but that thread is ...
by SmartGuar
08 Aug 2017, 20:21
Forum: News
Topic: Example Suite version 0.17 released!
Replies: 11
Views: 1316

Re: Example Suite version 0.17 released!

I meant in reference to the pics shared, they look awesome. If that is the final product then I must've misread the post. I was saying, they look good, no need to change them from the way that they look in the pics. I did not see what they looked like before (if there was a before), so take what I ...
by SmartGuar
07 Aug 2017, 09:05
Forum: General discussion
Topic: Alchemy Workarounds
Replies: 3
Views: 358

Re: Alchemy Workarounds

I noticed that people are discussing using alchemy in Open MW. I can't effectively use it, because my potions disappear when I reload the save. Is there a known workaround that is allowing people to make use of the alchemy skill? My potions don't disappear… Maybe you have found a bug or you are usi...