Search found 19 matches

by BaronPampa
24 Jul 2019, 14:57
Forum: Feature Requests and Suggestions
Topic: Postprocessing
Replies: 5
Views: 660

Re: Postprocessing

Thank you, that's all I wanted to know. If I ever actually get to it, I will probably open a new topic. I don't assume you'd want to merge the half-baked approach:)
by BaronPampa
24 Jul 2019, 11:24
Forum: Feature Requests and Suggestions
Topic: Postprocessing
Replies: 5
Views: 660

Re: Postprocessing

Thank you. Do you think that trying to hardcode some particular effects as a way of learning both the OpenMW codebase and compositing prequisites would be a viable way of educating myself, with the purpose of creating a compositing system in the future?
by BaronPampa
21 Jul 2019, 09:46
Forum: Feature Requests and Suggestions
Topic: Postprocessing
Replies: 5
Views: 660

Postprocessing

Hi, I guess it's more of a set of questions than request, as it's an obvious feature. OpenMW has come a long way graphically. With the water shader, distant land and new shadows it really looks cool, and it's very nice to see all this progress. One piece I feel is missing is the postprocessing - fog...
by BaronPampa
13 Apr 2019, 13:37
Forum: Mod Compatibility
Topic: Portmod - Mod Manager
Replies: 22
Views: 4250

Re: Portmod - Mod Manager

Seems fantastic. I'd love the ability to get massive mod compilations installed with one script, instead of doing all the manual work myself. Also, I've got a list of some mods which provide permission to redistribute: Morrowind Optimization Patch Correct Meshes Correct UV Mudcrabs Ingredients Mesh ...
by BaronPampa
13 Apr 2019, 10:25
Forum: Support
Topic: Spiky, moving shadows on vertical surfaces.
Replies: 28
Views: 3846

Re: Spiky, moving shadows on vertical surfaces.

I've messed with settings and made some screenshots. Default settings: http://oi67.tinypic.com/io0nyc.jpg - notice the vertical lights in the upper parts of the buildings. They aren't as big as 1Mac's, but they move horizontally very fast, even if the player is standing still. Now, with: enable shad...
by BaronPampa
10 Apr 2019, 21:25
Forum: Support
Topic: Spiky, moving shadows on vertical surfaces.
Replies: 28
Views: 3846

Re: Spiky, moving shadows on vertical surfaces.

I've checked out raevol's settings - they make the issue go away in my case too.
by BaronPampa
10 Apr 2019, 18:42
Forum: Support
Topic: Spiky, moving shadows on vertical surfaces.
Replies: 28
Views: 3846

Re: Spiky, moving shadows on vertical surfaces.

I've had the same issue on Linux when checking out your work(which is awesome, by the way). I assumed that you are aware of the issue and working on improving it. I can provide you with whatever info you need, I'll just need to redownload Morrowind from gog.
by BaronPampa
22 Feb 2019, 16:52
Forum: Feature Requests and Suggestions
Topic: settings-default.cfg content in after-install user settings.cfg file
Replies: 1
Views: 664

settings-default.cfg content in after-install user settings.cfg file

Up to this moment I wasn't aware of the settings-default.cfg file existence. Wouldn't it be a good idea to place it's content into user's settings.cfg at the moment of installation of OpenMW? I think it would make tweaking the settings.cfg much easier for new users, as they don't have to look up onl...
by BaronPampa
22 Feb 2019, 16:48
Forum: News
Topic: Followers of shadows, the day has come!
Replies: 72
Views: 18748

Re: Followers of shadows, the day has come!

The only computer I have available at the moment barely runs OpenMW without shaders, so it chokes on the shadows. Nevertheless, they seem to look good. Moreover: Documentation for the config is extremely good, which I appreciate :)
by BaronPampa
05 Dec 2018, 21:41
Forum: Organisation and Planning
Topic: OpenMW 0.45.0
Replies: 379
Views: 73542

Re: OpenMW 0.45.0

I've tested it on Arch Linux, with Intel and GTX 960m GPU's, proprietary driver for the GTX. Some weird stuff is happening with water. Basically, it get's completely flat, and the reflections become mirror-like and perfect. I took a comparison of the openmw water from the official Arch repository(it...