Search found 25 matches

by BaronPampa
04 Nov 2020, 21:26
Forum: Feature Requests and Suggestions
Topic: Keybinds for view distance changing
Replies: 3
Views: 1213

Keybinds for view distance changing

I've replayed Gothic 2 recently, and it had a neat feature: pressing keys from F1 to F4 would change the view distance. I think it would be nice to have in openmw since high FPS in outdoor areas can fall greatly in cities. High view distance isn't needed in most cities anyway since buildings obstruc...
by BaronPampa
27 Jun 2020, 09:51
Forum: News
Topic: OpenMW Spotlight: Turning the Pages
Replies: 4
Views: 3806

Re: OpenMW Spotlight: Turning the Pages

Hi, I've downloaded the nightly on Debian and run around Balmora&Seyda Neen. The graphics is really getting amazing! Between the new performance, real-time shadows, distant statics, radial fog and 3rd-person diagonal movement it's getting difficult to ask for more:D. I think I'll wait until someone ...
by BaronPampa
26 Apr 2020, 17:41
Forum: Support
Topic: OpenMW Arch Linux ARM Build
Replies: 30
Views: 7004

Re: OpenMW Arch Linux ARM Build

Regarding the patch - I know that it's used by Android guys to make the red sky look normal. It should have the same effect on your chromebook. OpenMW also has the red sky issue on the Pinebook Pro, an Arm laptop. It's confirmed on the forum that patch solves the issue. All it does is disabling Shad...
by BaronPampa
21 Apr 2020, 20:09
Forum: Support
Topic: OpenMW Arch Linux ARM Build
Replies: 30
Views: 7004

Re: OpenMW Arch Linux ARM Build

https://forum.pine64.org/showthread.php?tid=8665&page=7

A patch for the red sky is mentioned in this thread.
by BaronPampa
04 Mar 2020, 17:17
Forum: Join the team
Topic: Questions about joining
Replies: 1
Views: 2141

Questions about joining

Hi! Sometime this year my studies will end and my magnum opus* will reach a state when I'm satisfied with it. I should have few hours a week to spare for open-source development then, and I'd be strongly inclined to help with OpenMW. I think I can write decent code, tackle complex problems and I kno...
by BaronPampa
25 Jan 2020, 12:04
Forum: General
Topic: Comments on first try
Replies: 40
Views: 8742

Re: Comments on first try

So you can basically teleport whole building from before player's eyes? Or make it grow strider's legs and walk off? Kind of cool.
by BaronPampa
24 Jul 2019, 14:57
Forum: Feature Requests and Suggestions
Topic: Postprocessing
Replies: 5
Views: 2004

Re: Postprocessing

Thank you, that's all I wanted to know. If I ever actually get to it, I will probably open a new topic. I don't assume you'd want to merge the half-baked approach:)
by BaronPampa
24 Jul 2019, 11:24
Forum: Feature Requests and Suggestions
Topic: Postprocessing
Replies: 5
Views: 2004

Re: Postprocessing

Thank you. Do you think that trying to hardcode some particular effects as a way of learning both the OpenMW codebase and compositing prequisites would be a viable way of educating myself, with the purpose of creating a compositing system in the future?
by BaronPampa
21 Jul 2019, 09:46
Forum: Feature Requests and Suggestions
Topic: Postprocessing
Replies: 5
Views: 2004

Postprocessing

Hi, I guess it's more of a set of questions than request, as it's an obvious feature. OpenMW has come a long way graphically. With the water shader, distant land and new shadows it really looks cool, and it's very nice to see all this progress. One piece I feel is missing is the postprocessing - fog...
by BaronPampa
13 Apr 2019, 13:37
Forum: Mod Compatibility
Topic: Portmod - Mod Manager
Replies: 61
Views: 24491

Re: Portmod - Mod Manager

Seems fantastic. I'd love the ability to get massive mod compilations installed with one script, instead of doing all the manual work myself. Also, I've got a list of some mods which provide permission to redistribute: Morrowind Optimization Patch Correct Meshes Correct UV Mudcrabs Ingredients Mesh ...