Search found 23 matches

by BaronPampa
26 Apr 2020, 17:41
Forum: Support
Topic: OpenMW Arch Linux ARM Build
Replies: 25
Views: 1908

Re: OpenMW Arch Linux ARM Build

Regarding the patch - I know that it's used by Android guys to make the red sky look normal. It should have the same effect on your chromebook. OpenMW also has the red sky issue on the Pinebook Pro, an Arm laptop. It's confirmed on the forum that patch solves the issue. All it does is disabling Shad...
by BaronPampa
21 Apr 2020, 20:09
Forum: Support
Topic: OpenMW Arch Linux ARM Build
Replies: 25
Views: 1908

Re: OpenMW Arch Linux ARM Build

https://forum.pine64.org/showthread.php?tid=8665&page=7

A patch for the red sky is mentioned in this thread.
by BaronPampa
04 Mar 2020, 17:17
Forum: Join the team
Topic: Questions about joining
Replies: 1
Views: 828

Questions about joining

Hi! Sometime this year my studies will end and my magnum opus* will reach a state when I'm satisfied with it. I should have few hours a week to spare for open-source development then, and I'd be strongly inclined to help with OpenMW. I think I can write decent code, tackle complex problems and I kno...
by BaronPampa
25 Jan 2020, 12:04
Forum: General
Topic: Comments on first try
Replies: 40
Views: 3973

Re: Comments on first try

So you can basically teleport whole building from before player's eyes? Or make it grow strider's legs and walk off? Kind of cool.
by BaronPampa
24 Jul 2019, 14:57
Forum: Feature Requests and Suggestions
Topic: Postprocessing
Replies: 5
Views: 1139

Re: Postprocessing

Thank you, that's all I wanted to know. If I ever actually get to it, I will probably open a new topic. I don't assume you'd want to merge the half-baked approach:)
by BaronPampa
24 Jul 2019, 11:24
Forum: Feature Requests and Suggestions
Topic: Postprocessing
Replies: 5
Views: 1139

Re: Postprocessing

Thank you. Do you think that trying to hardcode some particular effects as a way of learning both the OpenMW codebase and compositing prequisites would be a viable way of educating myself, with the purpose of creating a compositing system in the future?
by BaronPampa
21 Jul 2019, 09:46
Forum: Feature Requests and Suggestions
Topic: Postprocessing
Replies: 5
Views: 1139

Postprocessing

Hi, I guess it's more of a set of questions than request, as it's an obvious feature. OpenMW has come a long way graphically. With the water shader, distant land and new shadows it really looks cool, and it's very nice to see all this progress. One piece I feel is missing is the postprocessing - fog...
by BaronPampa
13 Apr 2019, 13:37
Forum: Mod Compatibility
Topic: Portmod - Mod Manager
Replies: 41
Views: 9955

Re: Portmod - Mod Manager

Seems fantastic. I'd love the ability to get massive mod compilations installed with one script, instead of doing all the manual work myself. Also, I've got a list of some mods which provide permission to redistribute: Morrowind Optimization Patch Correct Meshes Correct UV Mudcrabs Ingredients Mesh ...
by BaronPampa
13 Apr 2019, 10:25
Forum: Support
Topic: Spiky, moving shadows on vertical surfaces.
Replies: 28
Views: 5348

Re: Spiky, moving shadows on vertical surfaces.

I've messed with settings and made some screenshots. Default settings: http://oi67.tinypic.com/io0nyc.jpg - notice the vertical lights in the upper parts of the buildings. They aren't as big as 1Mac's, but they move horizontally very fast, even if the player is standing still. Now, with: enable shad...
by BaronPampa
10 Apr 2019, 21:25
Forum: Support
Topic: Spiky, moving shadows on vertical surfaces.
Replies: 28
Views: 5348

Re: Spiky, moving shadows on vertical surfaces.

I've checked out raevol's settings - they make the issue go away in my case too.