Search found 20 matches
- 11 Oct 2018, 19:52
- Forum: Other Forks and Ports
- Topic: OpenNuka
- Replies: 69
- Views: 58985
Re: OpenNuka
Nothing wrong with coordinating here, it is why this forum exists actually. :) I agree wholeheartedly. So these are some low-hanging fruits to people interested in working on this. I suggest to pull cc9cii's down (git fetch cc9cii), then create a new branch on your local fork, then cherry-pick thes...
- 11 Oct 2018, 00:19
- Forum: Other Forks and Ports
- Topic: OpenNuka
- Replies: 69
- Views: 58985
Re: OpenNuka
Wouldn't the first step be to update cc9cii's work to a more recent version of OpenMW? I think from there, you would want to do something akin to the testhall, and just fix stuff one thing at a time.
- 10 Oct 2018, 00:01
- Forum: Feature Requests and Suggestions
- Topic: Launcher Improvements
- Replies: 2
- Views: 2651
Re: Launcher Improvements
I'd imagine the main issue there would be the configuration is tied specifically to OpenMW. Presuming you could run an external executable like vanilla Morrowind, it wouldn't reflect the current mod selection or settings. You'd just as well have a link on your desktop to click. With Mod Organizer, ...
- 09 Oct 2018, 23:06
- Forum: Feature Requests and Suggestions
- Topic: Launcher Improvements
- Replies: 2
- Views: 2651
Launcher Improvements
Feel free to point me to the relevant thread if this has already been brought up, but I wanted to make a couple of requests/suggestions aimed primarily at post 1.0 improvements to the launcher. 1. I would like to see the OpenMW launcher have an option to launch external executables (similar to how M...
- 09 Oct 2018, 22:14
- Forum: Other Forks and Ports
- Topic: OpenNuka
- Replies: 69
- Views: 58985
Re: OpenNuka
I'll throw my own two cents in here as well. I think it would probably be best to advance the engine one game at a time, and in their order of release. Despite what many people seem to think, BGS did make changes to their engine with each game, and so it seems to me that it would be natural to add f...
- 05 Oct 2018, 06:36
- Forum: General Development
- Topic: The new MWSE-Lua interface
- Replies: 145
- Views: 58511
Re: The new MWSE-Lua interface
Outdated, but a good starting resource. Pretty easy to follow and understand. For your edification: http://lua-users.org/wiki/SandBoxes It seems to me that the best way to move forward is to have the following design ethos in regard to scripting for OpenMW: 1. Continue support of oldscript - whateve...
- 27 Sep 2018, 04:58
- Forum: Support
- Topic: Warnings and Failed to open
- Replies: 11
- Views: 10108
Re: Warnings and Failed to open
Missing textures on rings is likely due to a bad installation of Unique Finery Replacers https://www.nexusmods.com/morrowind/mods/25725/?tab=images As far as the domina/golden armor is concerned, I personally prefer to use the Official Mods compendium which combines the LeFemme mod and a couple othe...
- 25 Sep 2018, 21:27
- Forum: Support
- Topic: Warnings and Failed to open
- Replies: 11
- Views: 10108
Re: Warnings and Failed to open
For the Domina armor (and other missing textures), have you tried reinstalling the Official Mods Compendium (and other mods)? As was already suggested, you may have incorrectly installed those mods. I know you said you followed the STEP guide for OpenMW compatible mods, but it would also be helpful ...
- 24 Sep 2018, 22:13
- Forum: General
- Topic: Bad collisions around rocks
- Replies: 5
- Views: 4275
Re: Bad collisions around rocks
Test it on both OpenMW and normal Morrowind. I had a similar issue, but I am pretty sure it is an issue with the collision mesh, and thus a problem with the original game as well. If it is indeed a problem with the original game's meshes, you can find several mods to replace rocks meshes which are c...
- 22 Sep 2018, 18:13
- Forum: Support
- Topic: Do we need a Vanilla Morrowind Install?
- Replies: 4
- Views: 2992
Re: Do we need a Vanilla Morrowind Install?
For your information: https://wiki.openmw.org/index.php?title=Mod_status
This is a list of OpenMW compatible mods.
This is a list of OpenMW compatible mods.