Search found 20 matches

by TheGrimblade
11 Oct 2018, 19:52
Forum: Other Forks and Ports
Topic: OpenNuka
Replies: 67
Views: 10658

Re: OpenNuka

Nothing wrong with coordinating here, it is why this forum exists actually. :) I agree wholeheartedly. So these are some low-hanging fruits to people interested in working on this. I suggest to pull cc9cii's down (git fetch cc9cii), then create a new branch on your local fork, then cherry-pick thes...
by TheGrimblade
11 Oct 2018, 00:19
Forum: Other Forks and Ports
Topic: OpenNuka
Replies: 67
Views: 10658

Re: OpenNuka

Wouldn't the first step be to update cc9cii's work to a more recent version of OpenMW? I think from there, you would want to do something akin to the testhall, and just fix stuff one thing at a time.
by TheGrimblade
10 Oct 2018, 00:01
Forum: Feature Requests and Suggestions
Topic: Launcher Improvements
Replies: 2
Views: 821

Re: Launcher Improvements

I'd imagine the main issue there would be the configuration is tied specifically to OpenMW. Presuming you could run an external executable like vanilla Morrowind, it wouldn't reflect the current mod selection or settings. You'd just as well have a link on your desktop to click. With Mod Organizer, ...
by TheGrimblade
09 Oct 2018, 23:06
Forum: Feature Requests and Suggestions
Topic: Launcher Improvements
Replies: 2
Views: 821

Launcher Improvements

Feel free to point me to the relevant thread if this has already been brought up, but I wanted to make a couple of requests/suggestions aimed primarily at post 1.0 improvements to the launcher. 1. I would like to see the OpenMW launcher have an option to launch external executables (similar to how M...
by TheGrimblade
09 Oct 2018, 22:14
Forum: Other Forks and Ports
Topic: OpenNuka
Replies: 67
Views: 10658

Re: OpenNuka

I'll throw my own two cents in here as well. I think it would probably be best to advance the engine one game at a time, and in their order of release. Despite what many people seem to think, BGS did make changes to their engine with each game, and so it seems to me that it would be natural to add f...
by TheGrimblade
05 Oct 2018, 06:36
Forum: General Development
Topic: The new MWSE-Lua interface
Replies: 146
Views: 14132

Re: The new MWSE-Lua interface

Outdated, but a good starting resource. Pretty easy to follow and understand. For your edification: http://lua-users.org/wiki/SandBoxes It seems to me that the best way to move forward is to have the following design ethos in regard to scripting for OpenMW: 1. Continue support of oldscript - whateve...
by TheGrimblade
27 Sep 2018, 04:58
Forum: Support
Topic: Warnings and Failed to open
Replies: 11
Views: 1929

Re: Warnings and Failed to open

Missing textures on rings is likely due to a bad installation of Unique Finery Replacers https://www.nexusmods.com/morrowind/mods/25725/?tab=images As far as the domina/golden armor is concerned, I personally prefer to use the Official Mods compendium which combines the LeFemme mod and a couple othe...
by TheGrimblade
25 Sep 2018, 21:27
Forum: Support
Topic: Warnings and Failed to open
Replies: 11
Views: 1929

Re: Warnings and Failed to open

For the Domina armor (and other missing textures), have you tried reinstalling the Official Mods Compendium (and other mods)? As was already suggested, you may have incorrectly installed those mods. I know you said you followed the STEP guide for OpenMW compatible mods, but it would also be helpful ...
by TheGrimblade
24 Sep 2018, 22:13
Forum: General
Topic: Bad collisions around rocks
Replies: 5
Views: 1501

Re: Bad collisions around rocks

Test it on both OpenMW and normal Morrowind. I had a similar issue, but I am pretty sure it is an issue with the collision mesh, and thus a problem with the original game as well. If it is indeed a problem with the original game's meshes, you can find several mods to replace rocks meshes which are c...
by TheGrimblade
22 Sep 2018, 18:13
Forum: Support
Topic: Do we need a Vanilla Morrowind Install?
Replies: 4
Views: 931

Re: Do we need a Vanilla Morrowind Install?

For your information: https://wiki.openmw.org/index.php?title=Mod_status
This is a list of OpenMW compatible mods.