Search found 5 matches

by Vakath
11 Aug 2017, 13:18
Forum: General Development
Topic: Rain/Snow VFX attached to camera.
Replies: 3
Views: 1317

Re: Rain/Snow VFX attached to camera.

Yea trying to come up with a solution.
It wouldn't be the same solution as Vanilla but would at least look better in the mean time imo!
by Vakath
05 Aug 2017, 19:56
Forum: General Development
Topic: Rain/Snow VFX attached to camera.
Replies: 3
Views: 1317

Re: Rain/Snow VFX attached to camera.

Alternatively, instead of having the particle emitter bound to the skybox, spawn particles in a diameter around the player within the world. I don't know how this would be done yet but for now I'm wondering if it would be possible to just randomly spawn a single particle 600 times a second in a diam...
by Vakath
05 Aug 2017, 14:48
Forum: General Development
Topic: Rain/Snow VFX attached to camera.
Replies: 3
Views: 1317

Rain/Snow VFX attached to camera.

Hi, I'm just looking through the createRain method in sky.cpp I'm trying to understanding it: as I see it, createRain adds a number of particle emitters that are bound to the sky root node, this means that as the sky root is bound to the player, the rain/snow will move with the player. Is there a wa...
by Vakath
02 Aug 2017, 22:14
Forum: General Development
Topic: What is your development/ debugging process?
Replies: 2
Views: 1053

What is your development/ debugging process?

Hi All, This is a general question to developers on how you generally work/ workflow. I've never worked on an application of this scale before and I'm having trouble figuring out the best way to go about working! How do you get the game to a state where a bug is testable etc? Currently I am attempti...
by Vakath
31 Jul 2017, 22:14
Forum: Join the team
Topic: Application Vakath
Replies: 2
Views: 1319

Application Vakath

C++/python developer with background in audio/dsp looking to get some experience with game programming. Seen a few bugs I'd like to start working on fixing to get me started? What's the best place to start, is there docs to get stuck into or just sorta browse the source code and figure stuff out? :)...