Search found 45 matches

by mattwla
05 Jan 2018, 15:49
Forum: Development
Topic: Resources and hints for understanding "duration"?
Replies: 2
Views: 918

Re: Resources and hints for understanding "duration"?

Thanks for the reply, I've been able to get a pretty general grasp on it and have started using it!
by mattwla
23 Dec 2017, 15:29
Forum: Development
Topic: Moving objects in an absolute direction?
Replies: 0
Views: 521

Moving objects in an absolute direction?

Hi all, I've been playing with the object motion code. Right now I want to make an object move in a certain direction, regardless of the orientation of the object. Queuemovment makes objects move relative to their direction, but I want to state an absolute direction to move in. Do I need to write a ...
by mattwla
21 Dec 2017, 13:54
Forum: Development
Topic: Resources and hints for understanding "duration"?
Replies: 2
Views: 918

Resources and hints for understanding "duration"?

Hi everyone, I need some help understanding the concept of "duration" used in OpenMW. A lot of the core gameloop functions take duration as a parameter, or read from a duration member variable. This is to help with the timing of things regardless of frame rate, right? How might I go about wrapping m...
by mattwla
18 Dec 2017, 23:55
Forum: Development
Topic: [patch] new fog shader
Replies: 107
Views: 29760

Re: [patch] new fog shader

The shaders are just txt files anyone can edit, so even if OP has moved on someone could poke at the code. I might find time over holiday break, we shall see.
by mattwla
04 Dec 2017, 22:54
Forum: General discussion
Topic: Moon and star license?
Replies: 5
Views: 606

Re: Moon and star license?

lysol wrote:
04 Dec 2017, 22:40
Did Bethesda then get their license from Turkey?
Fair point,

Coin from 300BCE from wikipedia
Image
by mattwla
04 Dec 2017, 21:27
Forum: General discussion
Topic: Moon and star license?
Replies: 5
Views: 606

Moon and star license?

Hi all,

I was curious about the Moon and Star icon used for OpenMWs executable and in the launcher. Was it licensed from Beth? I find the IP technicalities of OpenMW very interesting!
by mattwla
04 Dec 2017, 02:59
Forum: Content Development Section
Topic: Assets for a total conversion... namely character models.
Replies: 6
Views: 560

Re: Assets for a total conversion... namely character models.

An update to Antares skeleton, I was informed that the skeleton is actually owned by Beth, it is used for shadow casting in game I guess.

There have been some solid suggestions here and I've got some leads to follow now. Thanks for the help all.
by mattwla
03 Dec 2017, 15:09
Forum: Content Development Section
Topic: Assets for a total conversion... namely character models.
Replies: 6
Views: 560

Re: Assets for a total conversion... namely character models.

Hm, so a modder by the name of Antares released this tutorial which comes with a skeleton rigged for animation https://www.nexusmods.com/morrowind/mods/44187/?tab=1&navtag=https%3A%2F%2Fwww.nexusmods.com%2Fmorrowind%2Fajax%2Fmoddescription%2F%3Fid%3D44187%26preview%3D&pUp=1 In my time working with M...
by mattwla
03 Dec 2017, 03:31
Forum: Content Development Section
Topic: Assets for a total conversion... namely character models.
Replies: 6
Views: 560

Re: Assets for a total conversion... namely character models.

Thanks for the info, I will look into those resources. Also, I do hope this becomes a game that actually gets played!
by mattwla
02 Dec 2017, 17:29
Forum: Content Development Section
Topic: Assets for a total conversion... namely character models.
Replies: 6
Views: 560

Assets for a total conversion... namely character models.

Hi everyone, I've been working on a stand alone game using the OpenMW engine, I don't have a heck of a lot to show yet but here is some info for those curious Work in progress itch.io page https://mattwla.itch.io/greylock?secret=sIzB390fVpLJoMu870pYUXc My skillset is in programming, not in 3d art, s...