Search found 47 matches

by mattwla
14 Feb 2018, 15:46
Forum: Development
Topic: Black textures as hit faders appear as transparent.
Replies: 2
Views: 2709

Re: Black textures as hit faders appear as transparent.

Thank you, exactly the info I needed,
by mattwla
12 Feb 2018, 01:53
Forum: Development
Topic: Black textures as hit faders appear as transparent.
Replies: 2
Views: 2709

Black textures as hit faders appear as transparent.

Hi, I am trying to change the hitfader texture for my game. I can edit the texture from MW in gimp, and I can make it any color I want (tried green and blue). I can make it gray too. But, if it is black, it just appears as totally see through in game. Any suggestions how to get around this? Think it...
by mattwla
05 Jan 2018, 15:49
Forum: Development
Topic: Resources and hints for understanding "duration"?
Replies: 2
Views: 992

Re: Resources and hints for understanding "duration"?

Thanks for the reply, I've been able to get a pretty general grasp on it and have started using it!
by mattwla
23 Dec 2017, 15:29
Forum: Development
Topic: Moving objects in an absolute direction?
Replies: 0
Views: 596

Moving objects in an absolute direction?

Hi all, I've been playing with the object motion code. Right now I want to make an object move in a certain direction, regardless of the orientation of the object. Queuemovment makes objects move relative to their direction, but I want to state an absolute direction to move in. Do I need to write a ...
by mattwla
21 Dec 2017, 13:54
Forum: Development
Topic: Resources and hints for understanding "duration"?
Replies: 2
Views: 992

Resources and hints for understanding "duration"?

Hi everyone, I need some help understanding the concept of "duration" used in OpenMW. A lot of the core gameloop functions take duration as a parameter, or read from a duration member variable. This is to help with the timing of things regardless of frame rate, right? How might I go about wrapping m...
by mattwla
18 Dec 2017, 23:55
Forum: Development
Topic: [patch] new fog shader
Replies: 107
Views: 31070

Re: [patch] new fog shader

The shaders are just txt files anyone can edit, so even if OP has moved on someone could poke at the code. I might find time over holiday break, we shall see.
by mattwla
04 Dec 2017, 22:54
Forum: General discussion
Topic: Moon and star license?
Replies: 5
Views: 701

Re: Moon and star license?

lysol wrote:
04 Dec 2017, 22:40
Did Bethesda then get their license from Turkey?
Fair point,

Coin from 300BCE from wikipedia
Image
by mattwla
04 Dec 2017, 21:27
Forum: General discussion
Topic: Moon and star license?
Replies: 5
Views: 701

Moon and star license?

Hi all,

I was curious about the Moon and Star icon used for OpenMWs executable and in the launcher. Was it licensed from Beth? I find the IP technicalities of OpenMW very interesting!
by mattwla
04 Dec 2017, 02:59
Forum: Content Development Section
Topic: Assets for a total conversion... namely character models.
Replies: 6
Views: 709

Re: Assets for a total conversion... namely character models.

An update to Antares skeleton, I was informed that the skeleton is actually owned by Beth, it is used for shadow casting in game I guess.

There have been some solid suggestions here and I've got some leads to follow now. Thanks for the help all.
by mattwla
03 Dec 2017, 15:09
Forum: Content Development Section
Topic: Assets for a total conversion... namely character models.
Replies: 6
Views: 709

Re: Assets for a total conversion... namely character models.

Hm, so a modder by the name of Antares released this tutorial which comes with a skeleton rigged for animation https://www.nexusmods.com/morrowind/mods/44187/?tab=1&navtag=https%3A%2F%2Fwww.nexusmods.com%2Fmorrowind%2Fajax%2Fmoddescription%2F%3Fid%3D44187%26preview%3D&pUp=1 In my time working with M...