Search found 41 matches

by mattwla
04 Dec 2017, 22:54
Forum: General discussion
Topic: Moon and star license?
Replies: 5
Views: 392

Re: Moon and star license?

lysol wrote:
04 Dec 2017, 22:40
Did Bethesda then get their license from Turkey?
Fair point,

Coin from 300BCE from wikipedia
Image
by mattwla
04 Dec 2017, 21:27
Forum: General discussion
Topic: Moon and star license?
Replies: 5
Views: 392

Moon and star license?

Hi all,

I was curious about the Moon and Star icon used for OpenMWs executable and in the launcher. Was it licensed from Beth? I find the IP technicalities of OpenMW very interesting!
by mattwla
04 Dec 2017, 02:59
Forum: Content Development Section
Topic: Assets for a total conversion... namely character models.
Replies: 6
Views: 414

Re: Assets for a total conversion... namely character models.

An update to Antares skeleton, I was informed that the skeleton is actually owned by Beth, it is used for shadow casting in game I guess.

There have been some solid suggestions here and I've got some leads to follow now. Thanks for the help all.
by mattwla
03 Dec 2017, 15:09
Forum: Content Development Section
Topic: Assets for a total conversion... namely character models.
Replies: 6
Views: 414

Re: Assets for a total conversion... namely character models.

Hm, so a modder by the name of Antares released this tutorial which comes with a skeleton rigged for animation https://www.nexusmods.com/morrowind/mods/44187/?tab=1&navtag=https%3A%2F%2Fwww.nexusmods.com%2Fmorrowind%2Fajax%2Fmoddescription%2F%3Fid%3D44187%26preview%3D&pUp=1 In my time working with M...
by mattwla
03 Dec 2017, 03:31
Forum: Content Development Section
Topic: Assets for a total conversion... namely character models.
Replies: 6
Views: 414

Re: Assets for a total conversion... namely character models.

Thanks for the info, I will look into those resources. Also, I do hope this becomes a game that actually gets played!
by mattwla
02 Dec 2017, 17:29
Forum: Content Development Section
Topic: Assets for a total conversion... namely character models.
Replies: 6
Views: 414

Assets for a total conversion... namely character models.

Hi everyone, I've been working on a stand alone game using the OpenMW engine, I don't have a heck of a lot to show yet but here is some info for those curious Work in progress itch.io page https://mattwla.itch.io/greylock?secret=sIzB390fVpLJoMu870pYUXc My skillset is in programming, not in 3d art, s...
by mattwla
02 Dec 2017, 17:23
Forum: Models & Textures
Topic: Issue #3185 - finding a suitable NPC model
Replies: 36
Views: 6661

Re: Issue #3185 - finding a suitable NPC model

I am curious what the status on this issue is, thanks!
by mattwla
21 Nov 2017, 15:33
Forum: Support
Topic: Launcher: Entry Point Not Found
Replies: 5
Views: 221

Re: Launcher: Entry Point Not Found

Is this an error during linking or an error while trying to launch an exe?
by mattwla
06 Nov 2017, 00:19
Forum: Development
Topic: Adding new info to save files
Replies: 0
Views: 119

Adding new info to save files

Hi, I've been adding some new AI packages to my personal openmw fork. I want to start allowing the state of these packages to be saved in a save game but I am not sure about the best way to proceed. This is for my own personal project not for the master openmw branch. The obvious solution is to look...
by mattwla
03 Nov 2017, 13:04
Forum: Organisation and Planning
Topic: Principles and Vision
Replies: 48
Views: 4545

Re: Principles and Vision

Ah, I have heard that, I wasn't sure how official that goal was. Thanks for sharing.