Search found 11 matches
- 01 Apr 2019, 06:43
- Forum: Feature Requests and Suggestions
- Topic: Procedural generation based on land terrain texture grid
- Replies: 44
- Views: 26309
Re: Procedural generation based on land terrain texture grid
One of the things I always found so irritating about Morrowind is the move to tiny land mass. Oh there was Todd Howard whispering "but it's so hand crafted it's got to be good" I was not thrilled with the trade. I wanted a land that really felt big and none of the games after Daggerfall ev...
- 01 Apr 2019, 06:25
- Forum: Feature Requests and Suggestions
- Topic: Mod Manager?
- Replies: 24
- Views: 20236
Re: Mod Manager?
It's been a year and a half since I last played Morrowind. I moved over to Daggerfall Unity I sort of gave up when I had a problem with assets that did not configure correctly. I was curious if adding mods had gotten and more straight forward.
So... Bump
So... Bump
- 02 Sep 2017, 02:15
- Forum: Feature Requests and Suggestions
- Topic: Auto-Update Feature
- Replies: 14
- Views: 10526
- 05 Aug 2017, 09:02
- Forum: Feature Requests and Suggestions
- Topic: Mod Manager?
- Replies: 24
- Views: 20236
Re: Mod Manager?
Then open your config file Linux: $HOME/.config/openmw/openmw.cfg Windows: C:\Users\Username\Documents\my games\openmw\openmw.cfg (username will vary, as may drive and language) Mac: /Users/Username/Library/Preferences/openmw/openmw.cfg (username will vary, as may language) where you can search for...
- 03 Aug 2017, 16:03
- Forum: Feature Requests and Suggestions
- Topic: Installing mods is far too annoying
- Replies: 11
- Views: 7131
Re: Installing mods is far too annoying
There is a similar thread over here
viewtopic.php?f=3&t=3148
viewtopic.php?f=3&t=3148
- 03 Aug 2017, 15:39
- Forum: Feature Requests and Suggestions
- Topic: Mod Manager?
- Replies: 24
- Views: 20236
Re: Mod Manager?
It seems as though if you want to sell the idea of OpenMW as a Vanilla replacement to the public at large, you will need to give people a compelling reason to switch from Vanilla to OpenMW. You really need to provide users a feature or set of features they don't get with Vanilla. For me, as a user, ...
- 01 Aug 2017, 23:49
- Forum: Feature Requests and Suggestions
- Topic: Mod Manager?
- Replies: 24
- Views: 20236
Re: Mod Manager?
Has there been any progress on this? As people such as myself come on board because the openMW engine works just as well as the vanilla without the bugs, they will tend to be less amped to use a product that must be installed by hand. Couldn't this be built into the launcher?
- 30 Jul 2017, 15:25
- Forum: Feature Requests and Suggestions
- Topic: Vivec Water ripples
- Replies: 2
- Views: 1998
Vivec Water ripples
Water in OMW looks awesome. However, all these water outlets around the cantons produce essentially zero additional water ripple. Could water ripple be added to waterfalls, etc?
- 30 Jul 2017, 15:11
- Forum: General
- Topic: Door closing sound bug
- Replies: 5
- Views: 2466
Re: Door closing sound bug
It's been a little while since I played vanilla MW. This is why I was asking. Even if this is how it works in vanilla my understanding is that the policy is not necessarily to replicate the broken behavior of vanilla if not replicating it would be as easy and not break how other things work. I also ...
- 30 Jul 2017, 09:22
- Forum: General
- Topic: Door closing sound bug
- Replies: 5
- Views: 2466
Door closing sound bug
I'm a newbie here and I am curious about the issues of door closing sounds playing out of synch with the actual door closing. I noticed when I got in the way of a door that the door was unable to close until I moved. However, the closing door sound played as though the door had already closed. Is th...