Search found 10 matches

by TimMB
13 Nov 2017, 20:53
Forum: Support
Topic: Cmake Errors
Replies: 1
Views: 93

Cmake Errors

There are a lot of legacy Cmake 2.x errors appearing while running cmake. adding `cmake_policy(SET CMP0043 OLD)` to the top of each CMakeLists.txt file that still uses the depreciated syntax will allow it to work without error but these will have to be eventually ported to CMake 3.x as the legacy su...
by TimMB
06 Nov 2017, 05:52
Forum: Content Development Section
Topic: DDS MIPS Maps Format
Replies: 0
Views: 171

DDS MIPS Maps Format

What is the preferred MIPS Maps encoding format for DDS in openMW? I need to convert a number of TGA/BMP files I'm planning to utilize GIMP/BIMP. Does anyone have a BIMP template for conversion to DDS with generation of MIPS Maps into preferred format. I have just been using gimp default and they ap...
by TimMB
09 Oct 2017, 21:31
Forum: News
Topic: News of great things to come
Replies: 24
Views: 3081

Re: News of great things to come

psi29a wrote:
09 Oct 2017, 21:22
What do you mean? OpenMW CS and Launcher have supported Qt5 for ages now.
cool I though I saw something requiring Qt 4 dependencies.
by TimMB
09 Oct 2017, 21:30
Forum: News
Topic: News of great things to come
Replies: 24
Views: 3081

Re: News of great things to come

The 0.43 bug tracker now only lists 5 open bugs! 0.43 looks like it will be a good release. openMW launcher is currenlty showing version 0.41 but apt shows: openmw/xenial,now 0.42.0+git201707271429~ubuntu16.04.1 amd64 [installed] Reimplementation of The Elder Scrolls III: Morrowind openmw-cs/xenial,...
by TimMB
09 Oct 2017, 21:03
Forum: News
Topic: News of great things to come
Replies: 24
Views: 3081

Re: News of great things to come

Are their any plans for a Qt 5 port?
by TimMB
09 Oct 2017, 20:57
Forum: News
Topic: News of great things to come
Replies: 24
Views: 3081

Re: News of great things to come

Terrain editing in openMW-CS is a really needed feature as their is no way to correct terrain conflicts when using multiple mods. It would be great if this was implemented for the next version. Another sorely needed feature is the ability to switch between ground and body meshes in the preview. I wo...
by TimMB
02 Sep 2017, 21:03
Forum: General discussion
Topic: What tools will OpenMW render obsolete?
Replies: 10
Views: 2716

Re: What tools will OpenMW render obsolete?

openMW launcher has a graphical option now to re-import ini settings and re-run the installation wizard.
by TimMB
28 Jul 2017, 18:11
Forum: General Discussion
Topic: Design doc
Replies: 11
Views: 2545

Re: Design doc

Have you thought of making something small but representative? The story plot of FLARE could be reimplemented in openMW. All of FLARES art and sound can also be reused. This would provide a few dungeons a few boss fights and since the layout is defined in flare a decent starting point to simply recr...
by TimMB
28 Jul 2017, 17:57
Forum: News
Topic: Forging Ahead with the OpenMW Example Suite
Replies: 7
Views: 1181

Re: Forging Ahead with the OpenMW Example Suite

Can this be setup to automatically build packages for Ubuntu like openMW does?
by TimMB
04 Jul 2017, 00:38
Forum: Editor Development
Topic: Body Part ID's
Replies: 4
Views: 1823

Re: Body Part ID's

I noticed this also while trying to create a new race. openCS does not allow entering a "." in the object ID field. The NPC race I created looked right but they were non-playable races so their was no view change for them. If openMW/openCS is not going to use the hands.1st body part can we simply re...