Search found 12 matches

by TimMB
04 Feb 2018, 01:23
Forum: General
Topic: openMW(-OP) is on Kickstarter? Err...
Replies: 24
Views: 7032

Re: openMW(-OP) is on Kickstarter? Err...

It is my project. It is listed on the mod status page. At one time I had a bunch of small projects then I merged them all together into one. It used to be called Game Patch for openMW. Then I rebranded it. I have been working on building a huge overhaul, expansion, defect correction service pack pro...
by TimMB
28 Jan 2018, 22:15
Forum: Support
Topic: GetCastPenalty
Replies: 1
Views: 930

GetCastPenalty

I'm having some issues with the GetCastPenalty function. I'm trying to get the below StartUp script to function. I tested the individual compents I could test through the script console and all seem to be functioning. The variable is configured as a Global Variable. Can someone take a look. It seems...
by TimMB
13 Nov 2017, 20:53
Forum: Support
Topic: Cmake Errors
Replies: 1
Views: 543

Cmake Errors

There are a lot of legacy Cmake 2.x errors appearing while running cmake. adding `cmake_policy(SET CMP0043 OLD)` to the top of each CMakeLists.txt file that still uses the depreciated syntax will allow it to work without error but these will have to be eventually ported to CMake 3.x as the legacy su...
by TimMB
06 Nov 2017, 05:52
Forum: Content Development
Topic: DDS MIPS Maps Format
Replies: 0
Views: 714

DDS MIPS Maps Format

What is the preferred MIPS Maps encoding format for DDS in openMW? I need to convert a number of TGA/BMP files I'm planning to utilize GIMP/BIMP. Does anyone have a BIMP template for conversion to DDS with generation of MIPS Maps into preferred format. I have just been using gimp default and they ap...
by TimMB
09 Oct 2017, 21:31
Forum: News
Topic: News of great things to come
Replies: 24
Views: 9536

Re: News of great things to come

psi29a wrote:
09 Oct 2017, 21:22
What do you mean? OpenMW CS and Launcher have supported Qt5 for ages now.
cool I though I saw something requiring Qt 4 dependencies.
by TimMB
09 Oct 2017, 21:30
Forum: News
Topic: News of great things to come
Replies: 24
Views: 9536

Re: News of great things to come

The 0.43 bug tracker now only lists 5 open bugs! 0.43 looks like it will be a good release. openMW launcher is currenlty showing version 0.41 but apt shows: openmw/xenial,now 0.42.0+git201707271429~ubuntu16.04.1 amd64 [installed] Reimplementation of The Elder Scrolls III: Morrowind openmw-cs/xenial,...
by TimMB
09 Oct 2017, 21:03
Forum: News
Topic: News of great things to come
Replies: 24
Views: 9536

Re: News of great things to come

Are their any plans for a Qt 5 port?
by TimMB
09 Oct 2017, 20:57
Forum: News
Topic: News of great things to come
Replies: 24
Views: 9536

Re: News of great things to come

Terrain editing in openMW-CS is a really needed feature as their is no way to correct terrain conflicts when using multiple mods. It would be great if this was implemented for the next version. Another sorely needed feature is the ability to switch between ground and body meshes in the preview. I wo...
by TimMB
02 Sep 2017, 21:03
Forum: General
Topic: What tools will OpenMW render obsolete?
Replies: 10
Views: 4071

Re: What tools will OpenMW render obsolete?

openMW launcher has a graphical option now to re-import ini settings and re-run the installation wizard.
by TimMB
28 Jul 2017, 18:11
Forum: Example-Suite
Topic: Design doc
Replies: 11
Views: 4832

Re: Design doc

Have you thought of making something small but representative? The story plot of FLARE could be reimplemented in openMW. All of FLARES art and sound can also be reused. This would provide a few dungeons a few boss fights and since the layout is defined in flare a decent starting point to simply recr...