Search found 18 matches
- 10 Sep 2017, 20:03
- Forum: Support
- Topic: Trying To Add Additional Level Up Messages; Default Level Up Message continues being used
- Replies: 6
- Views: 2914
Re: Trying To Add Additional Level Up Messages; Default Level Up Message continues being used
FYI: I created a pull request to fix this issue. If this PR will be accepted, just use fallback=Level_Up_LevelX,"MESSAGE HERE" , Level_Up_Level21, for example. If there is no such string (e.g. for 76 level), fallback=Level_Up_Default will be used instead. "OpenMW treats Level-Up Mess...
- 10 Sep 2017, 19:54
- Forum: Support
- Topic: Trying To Add Additional Level Up Messages; Default Level Up Message continues being used
- Replies: 6
- Views: 2914
Re: Trying To Add Additional Level Up Messages; Default Level Up Message continues being used
Is there anyway to go around this in OpenMW? No. OpenMW strictly uses Level_Up_Default for all levels > 20. Feel free to create a bugreport, if an original game behaves in a different way. Thanks for the reply! OK, I'll submit a bug report and see what they say. Any idea what my title should be? &q...
- 10 Sep 2017, 19:23
- Forum: Support
- Topic: Trying To Add Additional Level Up Messages; Default Level Up Message continues being used
- Replies: 6
- Views: 2914
Re: Trying To Add Additional Level Up Messages; Default Level Up Message continues being used
I'm pretty sure that the original engine only supported level up messages up to twenty, and they were hard coded - the engine wasn't concatenating 'Level_Up_Level' with the current level and looking for that, but instead checking for a level and then using a preassembled string (using the one for t...
- 10 Sep 2017, 19:05
- Forum: Support
- Topic: Trying To Add Additional Level Up Messages; Default Level Up Message continues being used
- Replies: 6
- Views: 2914
Trying To Add Additional Level Up Messages; Default Level Up Message continues being used
So I'm trying to add some more Level Up messages to my game. The way I've been doing this is by opening openmw.cfg, and adding the required lines like so: fallback=Level_Up_LevelX,"MESSAGE HERE" Where X is obviously the number of the level, and MESSAGE HERE the level up message I want to a...
- 23 Jul 2017, 16:48
- Forum: General
- Topic: Massive stutter + "No unused sound buffers to free, using xxxxxxxx bytes !" in Sadrith Mora/Wolverine Hall
- Replies: 10
- Views: 5276
Re: Massive stutter + "No unused sound buffers to free, using xxxxxxxx bytes !" in Sadrith Mora/Wolverine Hall
It's probably the physics bug again. In certain places with complex objects, the physics engine hits the roof. This is partly fixed in the upcoming 0.42. Are you by any chance running 0.41 now? If yes, try download the latest RC or the latest nightly. Ah ok. I am, in fact, running the latest nightl...
- 23 Jul 2017, 15:45
- Forum: General
- Topic: Massive stutter + "No unused sound buffers to free, using xxxxxxxx bytes !" in Sadrith Mora/Wolverine Hall
- Replies: 10
- Views: 5276
Re: Massive stutter + "No unused sound buffers to free, using xxxxxxxx bytes !" in Sadrith Mora/Wolverine Hall
UPDATE:
OK. Played with the min/max buffer cache settings and sadly this does NOT help the stuttering in performance.
It DOES, however, get rid of the "No unused sound buffers to free, using xxxxxxxx bytes" message in the openmw.log, so I guess that's a positive.
OK. Played with the min/max buffer cache settings and sadly this does NOT help the stuttering in performance.
It DOES, however, get rid of the "No unused sound buffers to free, using xxxxxxxx bytes" message in the openmw.log, so I guess that's a positive.
- 23 Jul 2017, 13:46
- Forum: General
- Topic: Massive stutter + "No unused sound buffers to free, using xxxxxxxx bytes !" in Sadrith Mora/Wolverine Hall
- Replies: 10
- Views: 5276
Re: Massive stutter + "No unused sound buffers to free, using xxxxxxxx bytes !" in Sadrith Mora/Wolverine Hall
What effect would this have on my game and computer? I'm very much a technical "idiot", so I have no clue what the effect on my computer would be if I changed the max cache size to 64MB+ I'd probably increase the min cache size too, to avoid clearing too many buffers (i.e. sounds that hav...
- 23 Jul 2017, 12:29
- Forum: General
- Topic: Massive stutter + "No unused sound buffers to free, using xxxxxxxx bytes !" in Sadrith Mora/Wolverine Hall
- Replies: 10
- Views: 5276
Re: Massive stutter + "No unused sound buffers to free, using xxxxxxxx bytes !" in Sadrith Mora/Wolverine Hall
The message means the sound buffer cache is using more memory than it's allowed to, and there's not enough unused cache entries to bring it back down. It can happen if you're using mods that add long, high-quality sound effects, and mods that play a lot of those sounds continuously (music doesn't c...
- 23 Jul 2017, 12:17
- Forum: General
- Topic: Massive stutter + "No unused sound buffers to free, using xxxxxxxx bytes !" in Sadrith Mora/Wolverine Hall
- Replies: 10
- Views: 5276
Re: Massive stutter + "No unused sound buffers to free, using xxxxxxxx bytes !" in Sadrith Mora/Wolverine Hall
we cant know what mod is causing it with a list. Thanks for the replies guys! Here's my current mod list: content=Morrowind.esm content=abotGondoliers.esp content=adamantiumarmor.esp content=AreaEffectArrows.esp content=Tribunal.esm content=bcsounds.esp content=Ashlander_Transports.esp content=Bloo...
- 23 Jul 2017, 01:25
- Forum: General
- Topic: Massive stutter + "No unused sound buffers to free, using xxxxxxxx bytes !" in Sadrith Mora/Wolverine Hall
- Replies: 10
- Views: 5276
Massive stutter + "No unused sound buffers to free, using xxxxxxxx bytes !" in Sadrith Mora/Wolverine Hall
Hey guys! So I'm having some major performance issues in Sadrith Mora/Wolverine Hall. The game stutters heavily in the general area and makes it a pain to visit the city. On investigating and looking at the openmw.log, I am SPAMMED with the following message: "No unused sound buffers to free, u...