Search found 24 matches

by SatoriLotus
29 Aug 2017, 15:17
Forum: Feature Requests and Suggestions
Topic: Automatic Z-Depth Algorithm
Replies: 3
Views: 357

Re: Automatic Z-Depth Algorithm

What do you mean by "automatically calculate z-depth for alpha transparency and filter accordingly"? Depending on the mesh's depth test setting, the Z depth value is calculated so it can be skipped if needed, and depending on the mesh's depth write setting, said value is written to the Z buffer. Th...
by SatoriLotus
29 Aug 2017, 06:54
Forum: Feature Requests and Suggestions
Topic: Automatic Z-Depth Algorithm
Replies: 3
Views: 357

Automatic Z-Depth Algorithm

How much performance cost would there be for the engine to automatically calculate z-depth for alpha transparency and filter accordingly?

This would make things like translucent glassware and gems possible.
by SatoriLotus
28 Aug 2017, 15:37
Forum: General discussion
Topic: Layering Alpha Enabled Meshes
Replies: 5
Views: 554

Re: Layering Alpha Enabled Meshes

Is this a Z-Depth sorting issue? Or is this kind of thing even possible in OpenMW? Nifskope (left - no stencil | right - with stencil) http://i.imgur.com/pUp9CNK.png Blender 3d Viewport http://i.imgur.com/ERkRZjz.png Blender Image Render http://i.imgur.com/PthnT8B.png Edit: This is with material alp...
by SatoriLotus
27 Aug 2017, 09:52
Forum: Content Development Section
Topic: New modder
Replies: 13
Views: 936

Re: New modder

Well I'm stumped, sorry I couldn't be of any help.

Maybe post the nif and someone else will find whatever I've overlooked.
by SatoriLotus
27 Aug 2017, 00:06
Forum: Content Development Section
Topic: New modder
Replies: 13
Views: 936

Re: New modder

I can't see any reason why it would look abnormal.

Have you seen what the original mesh looks like it in OpenMW? It may be that the texture is just lighter than you'd like.
by SatoriLotus
26 Aug 2017, 02:41
Forum: Content Development Section
Topic: New modder
Replies: 13
Views: 936

Re: New modder

Anything that works for you is fine, google drive maybe?
by SatoriLotus
25 Aug 2017, 14:00
Forum: Content Development Section
Topic: New modder
Replies: 13
Views: 936

Re: New modder

Hmm, well I guess post your Nif and I'll take a look.
by SatoriLotus
24 Aug 2017, 22:36
Forum: Content Development Section
Topic: New modder
Replies: 13
Views: 936

Re: New modder

Well the texture stretching is because you didn't edit your UV map, you can do this in Nifskope but it's easier in Blender or whatever 3D program you're using. The plastic effect could be a couple of different things. 1. Check to see if there's a NiSpecularProperty in the original NIF, then check yo...
by SatoriLotus
24 Aug 2017, 19:32
Forum: Content Development Section
Topic: Using Different Meshes For Multiple/Stack Items?
Replies: 4
Views: 480

Re: Using Different Meshes For Multiple/Stack Items?

Thanks, I'll be sure to leave that naming structure alone then.

Could I possibly make this a feature request?

It seems like it'd be a limiting factor for a lot of people wanting to make standalone games in the future.
by SatoriLotus
24 Aug 2017, 19:26
Forum: Content Development Section
Topic: New modder
Replies: 13
Views: 936

Re: New modder

OpenMW supports multiple mod folders, so you don't have to overwrite files: see here

Please post an image of your mesh as well as an image of your UV map, Imgur is a good option for this.