Search found 27 matches

by SatoriLotus
27 May 2019, 08:26
Forum: General
Topic: osgFX::Cartoon
Replies: 12
Views: 1724

Re: osgFX::Cartoon

I'd hold on this until someone has actually started such a project That's fair honestly, without a real reason to do it beyond hypothetical usage, it's just taking a coder's time away from more important aspects of OpenMW. Really though I was just asking for an estimation of how complicated impleme...
by SatoriLotus
27 May 2019, 03:03
Forum: General
Topic: osgFX::Cartoon
Replies: 12
Views: 1724

Re: osgFX::Cartoon

You don't mean like Team Fortress 2 and fortnite do you? That would be disastrous to the art style of this game. I'm not really a fan, but technically yes. I actually had games like Breath of the Wild in mind. a cel-shaded Morrowind sounds, uh, strange I wasn't really thinking about it working with...
by SatoriLotus
25 May 2019, 06:57
Forum: General
Topic: osgFX::Cartoon
Replies: 12
Views: 1724

osgFX::Cartoon

Hello, Looking ahead, some devs using OpenMW may want to go with a cel-shaded look for their games, as it's becoming more popular these days. I have practically no knowledge of C++, which is why I'm here to ask; how difficult would it be to implement OSG's Cartoon/Outline effects in OMW? Thanks in a...
by SatoriLotus
29 Aug 2017, 15:17
Forum: Feature Requests and Suggestions
Topic: Automatic Z-Depth Algorithm
Replies: 3
Views: 1335

Re: Automatic Z-Depth Algorithm

What do you mean by "automatically calculate z-depth for alpha transparency and filter accordingly"? Depending on the mesh's depth test setting, the Z depth value is calculated so it can be skipped if needed, and depending on the mesh's depth write setting, said value is written to the Z buffer. Th...
by SatoriLotus
29 Aug 2017, 06:54
Forum: Feature Requests and Suggestions
Topic: Automatic Z-Depth Algorithm
Replies: 3
Views: 1335

Automatic Z-Depth Algorithm

How much performance cost would there be for the engine to automatically calculate z-depth for alpha transparency and filter accordingly?

This would make things like translucent glassware and gems possible.
by SatoriLotus
28 Aug 2017, 15:37
Forum: General
Topic: Layering Alpha Enabled Meshes
Replies: 5
Views: 2152

Re: Layering Alpha Enabled Meshes

Is this a Z-Depth sorting issue? Or is this kind of thing even possible in OpenMW? Nifskope (left - no stencil | right - with stencil) http://i.imgur.com/pUp9CNK.png Blender 3d Viewport http://i.imgur.com/ERkRZjz.png Blender Image Render http://i.imgur.com/PthnT8B.png Edit: This is with material alp...
by SatoriLotus
27 Aug 2017, 09:52
Forum: Content Development
Topic: New modder
Replies: 13
Views: 3501

Re: New modder

Well I'm stumped, sorry I couldn't be of any help.

Maybe post the nif and someone else will find whatever I've overlooked.
by SatoriLotus
27 Aug 2017, 00:06
Forum: Content Development
Topic: New modder
Replies: 13
Views: 3501

Re: New modder

I can't see any reason why it would look abnormal.

Have you seen what the original mesh looks like it in OpenMW? It may be that the texture is just lighter than you'd like.
by SatoriLotus
26 Aug 2017, 02:41
Forum: Content Development
Topic: New modder
Replies: 13
Views: 3501

Re: New modder

Anything that works for you is fine, google drive maybe?
by SatoriLotus
25 Aug 2017, 14:00
Forum: Content Development
Topic: New modder
Replies: 13
Views: 3501

Re: New modder

Hmm, well I guess post your Nif and I'll take a look.