Search found 8 matches
- 21 Apr 2024, 20:20
- Forum: General Modding
- Topic: Looking for a mod, and a few general questions
- Replies: 0
- Views: 343
Looking for a mod, and a few general questions
Hello! I've finally started playing Morrowind again, and I want to say thank you to all of those who make OpenMW possible (along with all modders)! I actually attempted (and hopefully succeeded) in getting the Total Overhaul (https://modding-openmw.com/lists/total-overhaul/) working. Even though I w...
- 30 Dec 2021, 07:32
- Forum: General
- Topic: "NPCs avoid collisions" cause of poor navigation?
- Replies: 9
- Views: 5825
Re: "NPCs avoid collisions" cause of poor navigation?
Now, that is very helpful! Thank you so much!!!
- 28 Dec 2021, 01:34
- Forum: General
- Topic: "NPCs avoid collisions" cause of poor navigation?
- Replies: 9
- Views: 5825
Re: "NPCs avoid collisions" cause of poor navigation?
Give me AI that knows how to space themselves, group up, flank, and to not give up looking around after a couple seconds of the player hiding. I'd be happy just to have hostile NPC's follow me through a door to a different cell :lol: P.S. If this feature has been added already and I missed it, I'd ...
- 12 Apr 2019, 02:53
- Forum: Feature Requests and Suggestions
- Topic: Auto-Cleaning Mods?
- Replies: 2
- Views: 2932
Auto-Cleaning Mods?
Would it be possible for OpenMW to be given the (optional?) functionality to automatically "clean" mods of GMST Contamination without having to use external tools? Or if not to actually clean them, to simply ignore the incorrect GMST values so there won't be any need to clean them? I know ...
- 15 Jun 2018, 04:31
- Forum: General
- Topic: MWSE, Lua and OpenMW compatibility
- Replies: 70
- Views: 38960
Re: MWSE, Lua and OpenMW compatibility
Competition isn't actually a thing by the way. When competition happens and has good results it's an anomaly. As just a layman and a fan of Morrowind, I'll add this about competition. Competition should be used to produce a better peanut butter. Competition should be used to produce a better jelly....
- 31 Jan 2018, 20:02
- Forum: Feature Requests and Suggestions
- Topic: DnD Style Spell Behavior
- Replies: 1
- Views: 2330
DnD Style Spell Behavior
I know OpenMW is a new engine that allows for a lot more possibilities than the original Morrowind engine allowed, though I don't know of the limits. With TES3MP's multiplayer capability, I could see Morrowind becoming much more DnD-like. So while I find the thought of a D20 system fascinating, I'm ...
- 18 Jan 2018, 06:47
- Forum: Feature Requests and Suggestions
- Topic: Per-slot armor rating
- Replies: 8
- Views: 6890
Re: Per-slot armor rating
Wow, locational damage is one of my big wishes for Morrowind. While it may not help the player yet, is there a way to favor the odds of hitting a specific body part based on the attacker's attributes (such as Luck or Intelligence... or maybe Agility) to simulate their ability to notice if and where ...
- 06 Jun 2017, 16:16
- Forum: Support
- Topic: Crash On Start (Windows 8 Laptop)
- Replies: 0
- Views: 2016
Crash On Start (Windows 8 Laptop)
Hallo! First of all, I want to thank all of the people who have made OpenMW possible! You guys are my heroes! :-D I've got OpenMW working well on my desktop, but I'm traveling, so I've tried to get it working on my laptop now. I'm using the GoG version of Morrowind, and it plays through the original...