Search found 258 matches

by Thunderforge
23 Apr 2018, 06:20
Forum: Content Development Section
Topic: I added limb targeting and improved the combat AI
Replies: 6
Views: 2085

Re: I added limb targeting and improved the combat AI

halbe wrote:
22 Apr 2018, 01:21
I added some parkour mechanics like sprinting, charged jumps, climbing, and paragliding (the staff near the end). https://streamable.com/5b2fz
That's awesome! Although I have the same feedback: I'd want this in a separate mod instead of an uber-mod with limb damage, graphics, and parkour.
by Thunderforge
20 Apr 2018, 05:20
Forum: Discuss the Site
Topic: "Side-Quests" Sub-forum request
Replies: 6
Views: 236

Re: "Side-Quests" Sub-forum request

There could be an “OpenMW Forks” forum that would serve this purpose for TES3MP, Android, and whatever else happens.
by Thunderforge
18 Apr 2018, 21:30
Forum: Discuss the Site
Topic: Unselected forum hyperlinks are small on mobile
Replies: 3
Views: 97

Re: Unselected forum hyperlinks are small on mobile

It’s an iPhone SE. According to these specs, it’s 1136‑by‑640‑pixel resolution at 326 ppi.
by Thunderforge
18 Apr 2018, 18:26
Forum: Discuss the Site
Topic: Unselected forum hyperlinks are small on mobile
Replies: 3
Views: 97

Unselected forum hyperlinks are small on mobile

When browsing the forum on mobile, links that have not been selected are small. Mobile Small text.png As soon as you tap that link, it gets bigger, often shifting position if it no longer fits next to adjacent items (if the link moves, then you have to tap it again in its new location). Mobile Big T...
by Thunderforge
18 Apr 2018, 17:26
Forum: Organisation and Planning
Topic: Gamepad Support Discussion Thread
Replies: 16
Views: 1828

Re: Gamepad Support Discussion Thread

Another thing to consider: how will UI mods be affected by whatever solution we use to create a gamepad UI? Will we expect them to only work for normal UI and require adjustments for gamepad UI?
by Thunderforge
18 Apr 2018, 16:55
Forum: General discussion
Topic: Problem with viewing the Journal
Replies: 1
Views: 218

Re: Problem with viewing the Journal

I don’t believe that there is an alternative way to view the journal outside of the game. But I think it’s worth investigating the cause of the slowdown. When the slowdown happens, can you check the logs and send us anything that appears around that time? Also, what version of OpenMW are you using a...
by Thunderforge
14 Apr 2018, 19:42
Forum: New Developers Applications
Topic: Application: x1ph0z
Replies: 4
Views: 403

Re: Application: x1ph0z

I got it to build on visual studio 2017, so all that's left is to pick an issue and work on it :) Some developers have had difficulty with building on Windows (and of course, Visual Studio is the most common IDE on that platform). If you had to figure out things by trial and error or ask questions,...
by Thunderforge
05 Apr 2018, 00:30
Forum: Development
Topic: Crime System
Replies: 18
Views: 3691

Re: Crime System

About the WearingOrdinatorUni variable that gets changed in script OrdinatorUniform: I can't find anything related to that variable anywhere in the OpenMW project, yet ordinators do attack. Can't find the script from esm-files either, but I don't have proper search tools anyway. Could it have been ...
by Thunderforge
05 Apr 2018, 00:26
Forum: Development
Topic: Retrieve projectiles from game world
Replies: 8
Views: 4655

Re: Retrieve projectiles from game world

So is there any chance that this might make it into the codebase some day?