Search found 195 matches

by Thunderforge
19 Jan 2018, 18:49
Forum: Development
Topic: Need help testing PR #1594, which fixes controller issues
Replies: 15
Views: 1268

Re: Need help testing PR #1594, which fixes controller issues

Thanks for taking the time to investigate that. Since it doesn’t look like a mapping issue and you seem to have a good understanding of what’s going on, would you mind filing a bug report or two for these issues, since it’s now beyond the scope of the original Mac issue?
by Thunderforge
19 Jan 2018, 01:01
Forum: Development
Topic: OpenMW on android flipped textures
Replies: 36
Views: 1723

Re: OpenMW on android flipped textures

AnyOldName3 wrote:
18 Jan 2018, 00:42
The actual email back-and-forth is floating around somewhere, but I can't remember how to find it right now. That would tell you absolutely everything you might need to know.
The e-mails are on the wiki.
by Thunderforge
18 Jan 2018, 21:19
Forum: Feature Requests and Suggestions
Topic: Per-slot armor rating
Replies: 7
Views: 450

Re: Per-slot armor rating

Is locational damage a thing in Oblivion or Skyrim? Just wondering if we can use those as inspiration for how that might work in a post-1.0 feature or if we’d be making it up on our own.
by Thunderforge
18 Jan 2018, 21:13
Forum: Development
Topic: Need help testing PR #1594, which fixes controller issues
Replies: 15
Views: 1268

Re: Need help testing PR #1594, which fixes controller issues

Glad to hear it’s still working! The mappings we’re using are the “third party” SDL_GameControllerDB , so I’m guessing the same problems would also exist with any other games that use that database. What is your controller? Since it’s likely different than what we’re using, perhaps you could follow ...
by Thunderforge
18 Jan 2018, 21:08
Forum: Organisation and Planning
Topic: OpenMW Nightly builds
Replies: 300
Views: 89449

Re: OpenMW Nightly builds

My browser on my phone now shows the latest builds, so I guess it was a cache issue.
by Thunderforge
17 Jan 2018, 23:38
Forum: Organisation and Planning
Topic: OpenMW Nightly builds
Replies: 300
Views: 89449

Re: OpenMW Nightly builds

They build sequentially, so the 64-bit build won't start until the 32-bit one is finished and uploaded, so 32-bit builds end up updating ~15-30 minutes before the 64-bit ones. Are you sure that’s working? Page 1 of this thread still shows the old version from the beginning of January, and it’s been...
by Thunderforge
17 Jan 2018, 17:58
Forum: Feature Requests and Suggestions
Topic: Distant lands and frozen cliffracers
Replies: 16
Views: 2284

Re: Distant lands and frozen cliffracers

If we allow distant actors, but not other distant statics, would that mean that people behind walls etc would be visible from a distance before you get close enough for the walls to populate? Or am I misunderstanding the nature of the feature?
by Thunderforge
17 Jan 2018, 17:56
Forum: Organisation and Planning
Topic: OpenMW Nightly builds
Replies: 300
Views: 89449

Re: OpenMW Nightly builds

It looks like we now have a new version for 32-bit Windows, but still the old one for 64-bit Windows. Is that a separate process?
by Thunderforge
15 Jan 2018, 04:14
Forum: Development
Topic: Need help testing PR #1594, which fixes controller issues
Replies: 15
Views: 1268

Re: Need help testing PR #1594, which fixes controller issues

Gotcha, I'm on macOS where the nightly build is still updating regularly. I posted a message on the Windows nightly build thread.

I appreciate your patience in getting this sorted out. It will be good to have another tester once you get your hands on the latest code!
by Thunderforge
15 Jan 2018, 04:13
Forum: Organisation and Planning
Topic: OpenMW Nightly builds
Replies: 300
Views: 89449

Re: OpenMW Nightly builds

The user wareya has reported that the Windows nightly build has been stuck on b86118f76 since at least January 10th. Is that something you are currently investigating?