Search found 356 matches

by Thunderforge
19 Jul 2018, 04:47
Forum: Support
Topic: How to use the testing settings in launcher?
Replies: 2
Views: 65

Re: How to use the testing settings in launcher?

Works for me. What was the script you were trying to run?
by Thunderforge
16 Jul 2018, 15:19
Forum: Organisation and Planning
Topic: OpenMW 0.44.0
Replies: 208
Views: 28071

Re: OpenMW 0.44.0

raevol wrote:
16 Jul 2018, 07:47
Mac RCs: needs testing
I tested the Mac build a few days after it was posted, and it was working fine.
by Thunderforge
16 Jul 2018, 00:20
Forum: News
Topic: Help us plan OpenMW's future
Replies: 32
Views: 2129

Re: Help us plan OpenMW's future

This is definitely getting off topic. It’s probably best to start a new thread about reverse engineering plugin bytecode, or to debate the merits of a Python as a programming language for doing that reverse engineering.
by Thunderforge
13 Jul 2018, 21:49
Forum: General discussion
Topic: Shader License
Replies: 9
Views: 535

Re: Shader License

How does this sound? Unless otherwise indicated, all OpenMW code is covered under the GPLv3. I assume that shaders is covered under code as well. I agree. My understanding is that, so long as the repository has always had a license indicating that it is GPLv3, then any contributions to it have alwa...
by Thunderforge
12 Jul 2018, 21:52
Forum: Development
Topic: [patch] new fog shader
Replies: 119
Views: 35943

Re: [patch] new fog shader

magamo wrote:
12 Jul 2018, 14:07
It still affects the minimap, but it's usable, unlike with the old version.
Fog on the minimap (and overhead map in general) might actually be a cool feature that roleplayers would enjoy. Maybe it's worth considering as an optional setting?
by Thunderforge
12 Jul 2018, 21:41
Forum: General discussion
Topic: Shader License
Replies: 9
Views: 535

Re: Shader License

psi29a wrote:
11 Jul 2018, 21:46
The FAQ entry is a bit dated for when we shipped other fonts and had other licensed assets.
I have the ability to edit the FAQ. What do we want it to say?
by Thunderforge
12 Jul 2018, 03:56
Forum: Content Development Section
Topic: Openmwcs-merge
Replies: 27
Views: 2336

Re: Openmwcs-merge

Quick heads-up: I started to work on a 2nd more elaborate merge tool (was planning to have a go at that for quite a while). This will cover your use-case. But don't hold your breath. Still have extremely little time available for OpenMW and right now I am already happy if I get to write 10 lines of...
by Thunderforge
12 Jul 2018, 03:03
Forum: Off Topic
Topic: mwse coders created something interesting..
Replies: 8
Views: 690

Re: mwse coders created something interesting..

Definitely agree that it’s really nice! I think the only main barrier for adding it to OpenMW proper is localization (this is the same thing that prevents us from adding new features to the game and requires us to keep it in the Launcher). However, that is part of the post-1.0 design document.
by Thunderforge
11 Jul 2018, 15:18
Forum: Development
Topic: The Future of OpenMW Scripting
Replies: 120
Views: 6529

Re: The Future of OpenMW Scripting

Hypothetically, let's say you want to split a string by some delimiter, and OpenMW exposes a function that does that. What are you going to find if you google how to split a string in Lua? This: http://lua-users.org/wiki/SplitJoin , which is crazy. On the other hand, if you learned to check the Ope...
by Thunderforge
07 Jul 2018, 22:57
Forum: Feature Requests and Suggestions
Topic: Playing sound/music files from dialogue topic.
Replies: 6
Views: 323

Re: Playing sound/music files from dialogue topic.

I'm confused, what is the difference between "dialogue results" and general dialogue?