Search found 190 matches

by Thunderforge
17 Jan 2018, 23:38
Forum: Organisation and Planning
Topic: OpenMW Nightly builds
Replies: 299
Views: 88556

Re: OpenMW Nightly builds

They build sequentially, so the 64-bit build won't start until the 32-bit one is finished and uploaded, so 32-bit builds end up updating ~15-30 minutes before the 64-bit ones. Are you sure that’s working? Page 1 of this thread still shows the old version from the beginning of January, and it’s been...
by Thunderforge
17 Jan 2018, 17:58
Forum: Feature Requests and Suggestions
Topic: Distant lands and frozen cliffracers
Replies: 16
Views: 2174

Re: Distant lands and frozen cliffracers

If we allow distant actors, but not other distant statics, would that mean that people behind walls etc would be visible from a distance before you get close enough for the walls to populate? Or am I misunderstanding the nature of the feature?
by Thunderforge
17 Jan 2018, 17:56
Forum: Organisation and Planning
Topic: OpenMW Nightly builds
Replies: 299
Views: 88556

Re: OpenMW Nightly builds

It looks like we now have a new version for 32-bit Windows, but still the old one for 64-bit Windows. Is that a separate process?
by Thunderforge
15 Jan 2018, 04:14
Forum: Development
Topic: Need help testing PR #1594, which fixes controller issues
Replies: 12
Views: 997

Re: Need help testing PR #1594, which fixes controller issues

Gotcha, I'm on macOS where the nightly build is still updating regularly. I posted a message on the Windows nightly build thread.

I appreciate your patience in getting this sorted out. It will be good to have another tester once you get your hands on the latest code!
by Thunderforge
15 Jan 2018, 04:13
Forum: Organisation and Planning
Topic: OpenMW Nightly builds
Replies: 299
Views: 88556

Re: OpenMW Nightly builds

The user wareya has reported that the Windows nightly build has been stuck on b86118f76 since at least January 10th. Is that something you are currently investigating?
by Thunderforge
15 Jan 2018, 00:52
Forum: Development
Topic: Need help testing PR #1594, which fixes controller issues
Replies: 12
Views: 997

Re: Need help testing PR #1594, which fixes controller issues

It says "OpenMW development (b86118f76f)" in the Launcher. Regardless, the point is probably moot, given that there are now newer nightlies that surely have it.
by Thunderforge
12 Jan 2018, 03:21
Forum: Development
Topic: Need help testing PR #1594, which fixes controller issues
Replies: 12
Views: 997

Re: Need help testing PR #1594, which fixes controller issues

wareya wrote:
10 Jan 2018, 19:55
Thunderforge wrote:
10 Jan 2018, 05:13
Looks like it got merged yesterday, so it should be in the most recent nightlies. Let us know how it turns out!
Still waiting on the nightly to update from b86118f76
The fix works for me in b86118f76 on macOS.
by Thunderforge
10 Jan 2018, 22:49
Forum: General
Topic: #1 on Morrowind Modding Showcases
Replies: 2
Views: 409

Re: #1 on Morrowind Modding Showcases

Playing Morrowind online is like crack for me, I had to go to rehab for this. You should stop by Jobasha’s Rare Books in Vivec and buy a copy of Confessions of a TES3MP-Player . ;) Nothing is more revolting to Dunmer feeling than the sorry spectacle of another Dunmer enslaved by that derivative of ...
by Thunderforge
10 Jan 2018, 17:06
Forum: Development
Topic: Need help testing PR #1594, which fixes controller issues
Replies: 12
Views: 997

Re: Need help testing PR #1594, which fixes controller issues

A number of configuration files originally from the SDL_GameControllerDB project were updated in OpenMW. This included new controller mappings, fixes for newer versions of SDL, and other improvements affecting all platforms. I think that macOS had the most to gain from these updates, but other platf...
by Thunderforge
10 Jan 2018, 05:27
Forum: Support
Topic: Non-standard mouse button setup doesn't work properly
Replies: 3
Views: 476

Re: Non-standard mouse button setup doesn't work properly

As far as I can tell, this is a new issue. I guess that left-handed Windows users are rarer than we might think.

Would you be willing to file a bug report for this? Your writeup is very good.