Which platform are you on? You should probably file a bug if that’s not working at all.
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The release video looks great! This optional feature was modelled after the corresponding Morrowind Code Patch option and drastically decreases the value of filled soul gems. Maybe indicate somehow that the Morrowind Code Patch is a popular, but unofficial fan project? I don't know that everyone is ...
This is definitely getting off topic. It’s probably best to start a new thread about reverse engineering plugin bytecode, or to debate the merits of a Python as a programming language for doing that reverse engineering.
How does this sound? Unless otherwise indicated, all OpenMW code is covered under the GPLv3. I assume that shaders is covered under code as well. I agree. My understanding is that, so long as the repository has always had a license indicating that it is GPLv3, then any contributions to it have alwa...
- 12 Jul 2018, 03:56
- Forum: Content Development Section
- Topic: OpenMW CS - Merge
- Replies: 35
- Views: 2629
Quick heads-up: I started to work on a 2nd more elaborate merge tool (was planning to have a go at that for quite a while). This will cover your use-case. But don't hold your breath. Still have extremely little time available for OpenMW and right now I am already happy if I get to write 10 lines of...
- 12 Jul 2018, 03:03
- Forum: Off Topic
- Topic: mwse coders created something interesting..
- Replies: 8
- Views: 707
Definitely agree that it’s really nice! I think the only main barrier for adding it to OpenMW proper is localization (this is the same thing that prevents us from adding new features to the game and requires us to keep it in the Launcher). However, that is part of the post-1.0 design document.