Search found 308 matches

by Thunderforge
18 Jun 2018, 22:57
Forum: Content Development Section
Topic: Free-licensed game in OpenMW engine?
Replies: 20
Views: 971

Re: Free-licensed game in OpenMW engine?

If we're arguing the pros and cons of capitalism and copyright systems, rather than free-licensed games in the OpenMW engine, maybe this should be moved to Off-Topic?
by Thunderforge
18 Jun 2018, 22:56
Forum: Feature Requests and Suggestions
Topic: New Font Implementation
Replies: 13
Views: 370

Re: New Font Implementation

Someone correct me if I'm wrong, but that's slightly out of scope of what the project wants to do. Obviously this wouldn't be hard, but I feel like we've been trying to stay away from including content with OpenMW (of which I think fonts would be considered). If it's just the fonts, I would be in f...
by Thunderforge
18 Jun 2018, 04:41
Forum: General discussion
Topic: Heads up...
Replies: 20
Views: 856

Re: Heads up...

Just to be clear, if we don't have a preference one way or the other, is there one that you all would prefer that we use? Both GitHub and GitLab can accept code contributions equally. GitLab has the additional convenience of having the issue tracker there. But in terms of the project itself, the go...
by Thunderforge
17 Jun 2018, 22:36
Forum: Feature Requests and Suggestions
Topic: New Font Implementation
Replies: 13
Views: 370

Re: New Font Implementation

There are two TrueType fonts available that replace the original fonts; one for the standard text and one for Daedric. Is that what you're looking for?
by Thunderforge
17 Jun 2018, 22:33
Forum: Off Topic
Topic: Free Software vs Open Source
Replies: 12
Views: 386

Re: Free Software vs Open Source

Open Source suggest that it is a good development methodology to lincense software under the GPL or other Free Software licences. If your open source software is under a free software license, then your software *is* both open source and free software. I don't see why these need to be at odds with ...
by Thunderforge
17 Jun 2018, 18:40
Forum: General discussion
Topic: Heads up...
Replies: 20
Views: 856

Re: Heads up...

Looks like all of my issues and comments got reported as "Redmine User". I'm guessing it's too late to change those? No biggie if that's the case.

Also, might want to change the Redmine User to have an image aside from that of one of our users.
by Thunderforge
17 Jun 2018, 18:09
Forum: Organisation and Planning
Topic: OpenMW 0.45.0
Replies: 18
Views: 1550

Re: OpenMW 0.45.0

There's been enough written in other threads about people's feelings towards Microsoft. I'd rather that this topic stay focused on OpenMW 0.45.0. Which is going well by the way. Currently 42 closed issues!
by Thunderforge
17 Jun 2018, 18:04
Forum: General discussion
Topic: Heads up...
Replies: 20
Views: 856

Re: Heads up...

A formal news post for this is being worked on for the main site blog. Just wanted to give you forum users an advanced notice!
by Thunderforge
17 Jun 2018, 15:32
Forum: Organisation and Planning
Topic: Post 1.0 Planning Update
Replies: 101
Views: 9067

Re: Post 1.0 Planning Update

It’s a good reminder though. After all, vanilla CS was one of the better tools in 2002 and Morrowind modding wouldn’t have been what it is today if Bethesda didn’t provide a whole CD for the construction set alone.

I hope that there will be more interest in OpenMW-CS.
by Thunderforge
17 Jun 2018, 02:24
Forum: General discussion
Topic: Survey: What genres of total conversions do you think would work well on OpenMW besides fantasy?
Replies: 38
Views: 810

Re: Survey: What genres of total conversions do you think would work well on OpenMW besides fantasy?

OpenMW would probably work just fine for the romance genre :D Could probably do a horror game too. Or a pirate swashbuckling game so long as controlling ships is not your main focus and flintlocks are rare or nonexistent. Actually, a swashbuckling Robin Hood game would be kind of cool, especially if...