Search found 230 matches

by Thunderforge
22 Feb 2018, 04:00
Forum: News
Topic: OpenMW-launcher just got an advanced settings menu
Replies: 14
Views: 8221

Re: OpenMW-launcher just got an advanced settings menu

xirsoi wrote:
22 Feb 2018, 02:11
I don't know if it's supposed to, but this topic doesn't show on the home page as a news item.
Looks to me that it does on the English page, but not the Polish or Russian one.
by Thunderforge
16 Feb 2018, 05:16
Forum: Feature Requests and Suggestions
Topic: Request for new Console Command
Replies: 2
Views: 4082

Re: Request for new Console Command

Welcome to the forums! It doesn't look like we have that in our bug tracker, so you should file a feature request so that it doesn't get lost in the shuffle on the forums.
by Thunderforge
16 Feb 2018, 05:13
Forum: Feature Requests and Suggestions
Topic: MCP-like menu
Replies: 36
Views: 9874

Re: MCP-like menu

The new menu is pretty handy. Good work! I was trying enabling the features, but some seems a bit confusing to me. Namely the Weapon range and Weapon speed values in their tooltips. Both are shown in %, which feels odd. When I have a weapon with 250% speed and 450% range, how far can it actually re...
by Thunderforge
09 Feb 2018, 19:24
Forum: Feature Requests and Suggestions
Topic: Distant Terrain settings in Launcher
Replies: 13
Views: 4162

Re: Distant Terrain settings in Launcher

I suggest exterior cell load distance be excluded from the launcher and shouldn't be fiddled with at all. These settings will look familiar to users of MGE XE, but in OpenMW's case those cells actually are loaded in full. Users will get the wrong idea about OpenMW's performance if their game is run...
by Thunderforge
09 Feb 2018, 05:15
Forum: Feature Requests and Suggestions
Topic: Distant Terrain settings in Launcher
Replies: 13
Views: 4162

Distant Terrain settings in Launcher

If you haven't noticed from the news , there is now a spiffy new page in the launcher to turn on some Advanced settings that aren't available in the game (e.g. owned crosshair). This is likely to be a temporary solution that will be removed post-1.0. Distant terrain is one of the most admired featur...
by Thunderforge
09 Feb 2018, 04:11
Forum: Support
Topic: Help: Finding morrowind.esm on Mac
Replies: 5
Views: 1361

Re: Help: Finding morrowind.esm on Mac

Try changing the stateflags line back from 4 to 1026. I notice that my other downloaded games have a stateflags value of 4, so I think that means "Downloaded".
by Thunderforge
09 Feb 2018, 04:01
Forum: New Developers Applications
Topic: Application: Mark
Replies: 2
Views: 842

Re: Application: Mark

First impressions of the code base are intimidating; it feels like it could be organized / architected to be a bit more clear / readable - files that are over a thousand lines long make me very sad. One great way to help is to add documentation and clean up the code. That way, you get a better unde...
by Thunderforge
09 Feb 2018, 03:48
Forum: General discussion
Topic: Mod Help for a Mac User?
Replies: 4
Views: 1913

Re: Mod Help for a Mac User?

OpenMW handles mods a bit differently than original Morrowind, so mods that were written for the original game are probably inaccurate. The Mod Installation page on the wiki provides a lot of information. The cliff notes version for Mac users is: Put the extracted mods anywhere you want (I have an "...
by Thunderforge
08 Feb 2018, 19:42
Forum: Development
Topic: Why is “small feature culling pixel size” a float and not an integer?
Replies: 1
Views: 436

Why is “small feature culling pixel size” a float and not an integer?

The setting small feature culling pixel size is a float. But wouldn’t it make more sense for it to be an integer? If someone set it to 2.5, would it really make sense to cull half a pixel? I had thought that pixels were indivisible.
by Thunderforge
08 Feb 2018, 19:22
Forum: Development
Topic: Unit Tests?
Replies: 8
Views: 2949

Re: Unit Tests?

psi29a wrote:
07 Feb 2018, 11:12
there is a framework already running with a very limited amount of tests
Which framework is that? How do I run them? I had no idea this existed.