Search found 425 matches
- 23 Jan 2019, 22:53
- Forum: Organisation and Planning
- Topic: OpenMW Nightly builds
- Replies: 520
- Views: 430244
Re: OpenMW Nightly builds
I've removed the notice that macOS nightlies are down from the Downloads page. It looks like Linux nightlies are still down, so I've left that notice up.
- 21 Dec 2018, 16:18
- Forum: Organisation and Planning
- Topic: OpenMW Nightly builds
- Replies: 520
- Views: 430244
- 14 Dec 2018, 19:45
- Forum: Organisation and Planning
- Topic: OpenMW Nightly builds
- Replies: 520
- Views: 430244
Re: OpenMW Nightly builds
PSA: macOS nightlies are disabled until I rewrite upload script to use SCP instead of FTP. Are Linux nightlies down for the same reason? The latest ones are from October 7th . Per discussion on Reddit , I've modified the Downloads page to indicate that macOS and Linux nightlies are unavailable at t...
- 20 Nov 2018, 22:53
- Forum: Feature Requests and Suggestions
- Topic: 360 degree screenshots?
- Replies: 29
- Views: 10360
Re: 360 degree screenshots?
What is the setting for 360° screenshots? The documentation only mentions JPG, PNG, and TGA.AnyOldName3 wrote: ↑13 Nov 2018, 01:57In settings.cfg, you can set the screenshot format. One of the options is 360° screenshots, so if you select that and press the screenshot hotkey, that's what gets saved.
- 20 Nov 2018, 22:33
- Forum: Feature Requests and Suggestions
- Topic: No Breath Bar Near Water's surface
- Replies: 2
- Views: 1466
Re: No Breath Bar Near Water's surface
Feel free to file an issue requesting support for this.
- 16 Nov 2018, 06:48
- Forum: Organisation and Planning
- Topic: Improving the FAQ
- Replies: 37
- Views: 18466
Re: Improving the FAQ
Added to the FAQ. I also modified slightly "Can OpenMW run Morrowind mods?" (now "Can OpenMW run mods built for the original Morrowind engine?") to be less repetitive of the new question, and to use consistent terminology. Thanks for the contributions! I'm happy to make additional changes to the FAQ...
- 14 Nov 2018, 00:06
- Forum: Organisation and Planning
- Topic: Improving the FAQ
- Replies: 37
- Views: 18466
Re: Improving the FAQ
The question is good, but right now it's longer than anything else on the FAQ page (aside from the "Legal and License Stuff"). How about this shorter version of what you wrote? Is OpenMW a Mod? No, OpenMW is an entirely new engine, which extends beyond the scope of a typical game modification. A gam...
- 01 Nov 2018, 22:08
- Forum: Other Forks and Ports
- Topic: Is an android port lf tes3mp possible?
- Replies: 7
- Views: 2931
Re: Is an android port lf tes3mp possible?
Even if it did use .NET, .NET is now supported on non-Microsoft systems, so it wouldn't be a problem. To clarify for anybody who is unaware, .NET Framework is Windows-only. In contrast, .NET Core , which is the cross-platform successor that is something like 90% compatible with .NET Framework, is a...
- 28 Oct 2018, 23:52
- Forum: Organisation and Planning
- Topic: An alternative UI for the OpenMW launcher and installation wizard
- Replies: 20
- Views: 18558
Re: An alternative UI for the OpenMW launcher and installation wizard
Go for it! I've been unable to do this myself (and got sidetracked by other things like the Advanced settings), but I think that making first-time setup better would be a big improvement for OpenMW.terabyte25 wrote: ↑19 Oct 2018, 00:46Don't know where this went, but perhaps I could expand on this?
- 02 Oct 2018, 02:13
- Forum: General Development
- Topic: Weapon sheathing
- Replies: 46
- Views: 22386
Re: Weapon sheathing
Can we make weapon sheathing an optional feature from the Advanced panel and merge it into master?