Search found 4 matches

by Aradesh
31 May 2017, 19:10
Forum: Support
Topic: (Solved) Requirements to join a faction
Replies: 7
Views: 5361

Re: (Possibly) a weird bug?

I would say if we haven't identified the problem, we should continue trying to look into it. I've PM'd Jyby to move this to the Support forum, but I see no reason to freeze the topic unless its completely resolved, and even then, why bother. I don't really see how fiddling around with the console c...
by Aradesh
31 May 2017, 14:11
Forum: Support
Topic: (Solved) Requirements to join a faction
Replies: 7
Views: 5361

Re: (Possibly) a weird bug?

Still not sure what's going on, but i'll blame it on fiddling with the console instead of OpenMW. Seems more likely. Nothing really important, it just weirded me out. I probably broke something by fiddling with it, although fiddling also managed to fix it. Is there a way to "lock" this thr...
by Aradesh
31 May 2017, 00:07
Forum: Support
Topic: (Solved) Requirements to join a faction
Replies: 7
Views: 5361

Re: (Possibly) a weird bug?

As far as i know, there are no requirements for joining any faction, that only comes up later with advancement. There are requirements for joining, but they're not skill requirements. The faction's two favored attributes (Agility and Personality for the Thieves Guild) need to both be at a minimum l...
by Aradesh
30 May 2017, 20:17
Forum: Support
Topic: (Solved) Requirements to join a faction
Replies: 7
Views: 5361

(Solved) Requirements to join a faction

I might have stumbled across a weird bug, which might possibly be caused by OpenMW. Other mods aren't the problem, because i use very few. Most of them are just minor fixes/changes i've done with the Construction Set, and also a few things which change a few meshes and/or textures (signposts, for ex...