For whoever is interested, this mod makes great house dagoth playable in OpenMW at the cost of some features. I'm going to try it during this weekend and see if it's worth it.
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I, too, am curious about this mod's compatibility with OpenMW. What parts are still an issue? If any at this point. In the changelog for 0.46 it says: - Plug-ins with valid empty subrecords are now correctly loaded, which fixes issues with the "DC - Return of Great House Dagoth" mod (#4938) However...
Same here, but I thought it was an intended feature or something and that's why I never reported it. To be honest 0.44 has been in general a problematic upgrade for me, to the point I reverted back to 0.43 some time ago.
Sounds good. Is it possible to get over the remaining problems by playing around them or by using console commands? Or are they so game-breaking it's just not worth it?Some, but not all, of the compatibility-breaking differences are gone.
Hi, sorry for the double post. I tried the latest nighly build and the feature clearly works as intended. The damage receives a boost and the 'critical damage' message shows up. However, there are 2 problems which I never encountered with 0.43 and that I thought were worth reporting: 1. Stealth work...
Thank you this is awesome. I read somewhere this would have been implemented after v 1.00. Now that I think about it I'm still using 0.43 so maybe that's why it doesn't work (chameleon 80% + sneak 100 should be more than enough)