Search found 6 matches
- 13 Aug 2017, 20:12
- Forum: Support
- Topic: Issue with make and "multiple definition"
- Replies: 2
- Views: 2050
Re: Issue with make and "multiple definition"
Sorry it took so long to respond, I've been out of town. No, building it for my desktop doesn't cause any issues. This only happens when cross-compiling it. The plugins are all being built as far as I can tell, and the script copies them to the toolchain's sysroot along with all of the other librari...
- 09 Aug 2017, 16:24
- Forum: Support
- Topic: Issue with make and "multiple definition"
- Replies: 2
- Views: 2050
Issue with make and "multiple definition"
Hello all, I'm trying to build OpenMW and OSG for Android, but I've run into an interesting problem. Building OpenMW gets to the linking stage before failing with a bunch of errors like this: /home/bwhaines/AndroidStudioProjects/android-port/deps/android14-toolchain/bin/../lib/gcc/arm-linux-androide...
- 15 May 2017, 22:38
- Forum: Editor Development
- Topic: Adding doormarkers to OpnMW CS
- Replies: 5
- Views: 5710
Re: Adding doormarkers to OpnMW CS
I've read through door.cpp a couple of times, but I'm not seeing where the marker data is stored in the class, unless I'm misunderstanding the point of the ContainerStore object. The GUI issue is tricky. I'm not seeing any way to edit the door's data from the Scene view, but it seems like adding a c...
- 03 May 2017, 04:49
- Forum: Editor Development
- Topic: Adding doormarkers to OpnMW CS
- Replies: 5
- Views: 5710
Adding doormarkers to OpnMW CS
I've started looking though code and playing with the CS, and I've had a couple of ideas on how to add doormarkers. 1) Adding a "Doormarker" record object It would have probably have a boolean to determine if it's active, a door, and destination coordinates as attributes. 2) Adding doormar...
- 02 May 2017, 14:47
- Forum: Join the team
- Topic: Application: bwhaines
- Replies: 4
- Views: 4311
Re: Application: bwhaines
Doormarkers and shadows, OK. I have zero experience working with graphics so shadows probably isn't the best task for me.
EDIT -- Just got OpenMW to build. If anyone else runs into the same issue, I got around it by *not* installing OSG, and then pointing OpenMW to the built OSG libraries manually.
EDIT -- Just got OpenMW to build. If anyone else runs into the same issue, I got around it by *not* installing OSG, and then pointing OpenMW to the built OSG libraries manually.
- 01 May 2017, 23:30
- Forum: Join the team
- Topic: Application: bwhaines
- Replies: 4
- Views: 4311
Application: bwhaines
Hello all, I'm a big fan of the OpenMW project and, now that school is done for the semester I have time to actually get involved! Right now I'm a Release and Porting Engineer professionally, and I'm taking grad school classes for comp sci part time. Pretty much all of my professional work is in C, ...